Improve multiplayer compatibility, again

This commit is contained in:
Emik 2026-06-07 19:04:41 +02:00
parent 0e5a7a3d06
commit f723ea8a7e
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
2 changed files with 2 additions and 2 deletions

View file

@ -3,7 +3,7 @@
"id": "Roland", "id": "Roland",
"name": "Roland", "name": "Roland",
"prefix": "Roland", "prefix": "Roland",
"version": "2.8.22", "version": "2.8.23",
"badge_colour": "8BE9FD", "badge_colour": "8BE9FD",
"display_name": "Roland", "display_name": "Roland",
"main_file": "src/main.lua", "main_file": "src/main.lua",

View file

@ -158,7 +158,7 @@ joker {
G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then
card.getting_sliced = true card.getting_sliced = true
local message = localize {type = "variable", key = "b_Roland_bye"} local message = localize {type = "variable", key = "b_Roland_bye"}
SMODS.calculate_effect({message = message, colour = G.C.RED, message_card = card}, card) SMODS.calculate_effect({message = message, colour = G.C.RED, message_card = card, repetitions = 0}, card)
q(function() q(function()
G.hand_text_area.blind_chips:juice_up() G.hand_text_area.blind_chips:juice_up()