Nerf challenges
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2 changed files with 14 additions and 4 deletions
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@ -3,7 +3,7 @@
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"id": "Roland",
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"name": "Roland",
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"prefix": "Roland",
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"version": "2.8.2",
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"version": "2.8.3",
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"badge_colour": "8BE9FD",
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"display_name": "Roland",
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"main_file": "src/main.lua",
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@ -91,9 +91,12 @@ SMODS.Challenge {
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pronouns = "she_them",
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}
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local starting_jokers = f(5):map(f().const {id = "j_joker"}):table()
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SMODS.Challenge {
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key = "Eternally_Amber",
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rules = {custom = {{id = "Roland_Eternally_Amber"}, {id = "Roland_Showdown_Amber"}}},
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jokers = starting_jokers,
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restrictions = amber,
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pronouns = "they_them",
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calculate = function(_, context)
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@ -132,6 +135,7 @@ SMODS.Challenge {
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SMODS.Challenge {
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key = "Eternally_Cerulean",
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rules = {custom = {{id = "Roland_Eternally_Cerulean"}, {id = "Roland_Showdown_Cerulean"}}},
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jokers = starting_jokers,
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restrictions = cerulean,
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pronouns = "she_her",
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calculate = function(_, context)
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@ -158,6 +162,7 @@ SMODS.Challenge {
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SMODS.Challenge {
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key = "Eternally_Crimson",
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rules = {custom = {{id = "Roland_Eternally_Crimson"}, {id = "Roland_Showdown_Crimson"}}},
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jokers = starting_jokers,
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restrictions = crimson,
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pronouns = "she_her",
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calculate = function(_, context)
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@ -218,6 +223,7 @@ SMODS.Challenge {
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SMODS.Challenge {
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key = "Eternally_Verdant",
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rules = {custom = {{id = "Roland_Eternally_Verdant"}, {id = "Roland_Showdown_Verdant"}}},
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jokers = starting_jokers,
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restrictions = verdant,
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pronouns = "she_her",
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calculate = function(_, context)
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@ -240,13 +246,17 @@ SMODS.Challenge {
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SMODS.Challenge {
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key = "Eternally_Violet",
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rules = {custom = {{id = "Roland_Eternally_Violet"}, {id = "Roland_Showdown_Violet"}}},
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jokers = starting_jokers,
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restrictions = violet,
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pronouns = "she_they",
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calculate = function(_, context)
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if context.setting_blind then
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G.GAME.blind.chips = G.GAME.blind.chips * 6
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G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
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if not context.setting_blind then
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return
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end
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local mult = G.GAME.blind.mult < 6 and G.GAME.blind.mult or 1
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G.GAME.blind.chips = G.GAME.blind.chips * 6 / mult
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G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
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end,
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}
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