Cleanup
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9f26d375c6
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b11298f675
5 changed files with 78 additions and 74 deletions
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@ -173,14 +173,14 @@ return {
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j_Roland_martingale = {
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name = "Martingale",
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text = {
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"{C:green}#1# in #2#{} chance to give {X:mult,C:white}X#2#{} Mult",
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"{s:0.9}Otherwise {C:green,s:0.9}#1# in #2#{s:0.9} chance to give {X:mult,C:white,s:0.9}X#3#{s:0.9} Mult",
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"{s:0.81}Otherwise {C:green,s:0.81}#1# in #2#{s:0.81} chance to give {X:mult,C:white,s:0.81}X#4#{s:0.81} Mult",
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"{s:0.6561}Otherwise {C:green,s:0.6561}#1# in #2#{s:0.6561} chance to give {X:mult,C:white,s:0.6561}X#5#{s:0.6561} Mult",
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"{s:0.43046721}Otherwise {C:green,s:0.43046721}#1# in #2#{s:0.43046721} chance to give {X:mult,C:white,s:0.43046721}X#6#{s:0.43046721} Mult",
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"{s:0.1853020188851841}Otherwise {C:green,s:0.1853020188851841}#1# in #2#{s:0.1853020188851841} chance to give {X:mult,C:white,s:0.1853020188851841}X#7#{s:0.1853020188851841} Mult",
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"{s:0.0343368382029250877861747139}Otherwise {C:green,s:0.0343368382029250877861747139}#1# in #2#{s:0.0343368382029250877861747139} chance to give {X:mult,C:white,s:0.0343368382029250877861747139}X#8#{s:0.0343368382029250877861747139} Mult",
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"{s:0}Otherwise {C:green,s:0}#1# in #2#{s:0} chance to give {X:mult,C:white,s:0}X#9#{s:0} Mult",
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"{C:green}#1# in #2#{} chance to give {X:mult,C:white}X#1#{} Mult",
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"{s:0.9}Otherwise {C:green,s:0.9}#1# in #2#{s:0.9} chance to give {X:mult,C:white,s:0.9}X#2#{s:0.9} Mult",
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"{s:0.81}Otherwise {C:green,s:0.81}#1# in #2#{s:0.81} chance to give {X:mult,C:white,s:0.81}X#3#{s:0.81} Mult",
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"{s:0.6561}Otherwise {C:green,s:0.6561}#1# in #2#{s:0.6561} chance to give {X:mult,C:white,s:0.6561}X#4#{s:0.6561} Mult",
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"{s:0.43046721}Otherwise {C:green,s:0.43046721}#1# in #2#{s:0.43046721} chance to give {X:mult,C:white,s:0.43046721}X#5#{s:0.43046721} Mult",
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"{s:0.1853020188851841}Otherwise {C:green,s:0.1853020188851841}#1# in #2#{s:0.1853020188851841} chance to give {X:mult,C:white,s:0.1853020188851841}X#6#{s:0.1853020188851841} Mult",
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"{s:0.0343368382029250877861747139}Otherwise {C:green,s:0.0343368382029250877861747139}#1# in #2#{s:0.0343368382029250877861747139} chance to give {X:mult,C:white,s:0.0343368382029250877861747139}X#7#{s:0.0343368382029250877861747139} Mult",
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"{s:0}Otherwise {C:green,s:0}#1# in #2#{s:0} chance to give {X:mult,C:white,s:0}X#8#{s:0} Mult",
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},
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},
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j_Roland_mrsbones = {
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103
src/blind.lua
103
src/blind.lua
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@ -4,11 +4,13 @@ local blind = (function()
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local y = 0
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---@param tbl SMODS.Blind
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---@return SMODS.Blind
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return function(tbl)
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tbl.pos = {x = 0, y = y}
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tbl.atlas = "blind"
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SMODS.Blind(tbl)
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local ret = SMODS.Blind(tbl)
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y = y + 1
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return ret
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end
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end)()
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@ -153,7 +155,7 @@ blind {
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end)
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q(function()
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pseudoshuffle(G.deck.cards, pseudoseed "Roland_falseshuffle")
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pseudoshuffle(G.deck.cards, pseudoseed "RolandFalseShuffle")
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end)
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end,
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calculate = function(_, b, context)
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@ -323,48 +325,6 @@ if cry_prob then
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end
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end
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local orig_update = Game.update
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---@diagnostic disable-next-line: duplicate-set-field
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function Game.update(...)
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orig_update(...)
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local boss_colour = (G.P_BLINDS.bl_Roland_venerable_visage or {}).boss_colour
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if boss_colour then
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boss_colour[1], boss_colour[2], boss_colour[3] = hsv_to_rgb(os.clock() / 6 % 1, 0.25, 0.75)
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end
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local improbable, orig = G.GAME.modifiers.Roland_improbable, G.GAME.probabilities
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-- Normally unreachable since we set it to nil ourselves,
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-- but other mods may want to use this modifier.
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if improbable == false then
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disable_improbable()
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return
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end
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if not improbable or getmetatable(orig) then
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return
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end
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local normal = orig.normal
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local mt = {
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orig = orig,
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__index = function(_, k)
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return k == "normal" and 0 or orig[k]
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end,
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__newindex = function(_, k, v)
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orig[k] = (k == "normal" and v == 0) and normal or v
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end,
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}
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local proxy = {}
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setmetatable(proxy, mt)
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G.GAME.probabilities = proxy
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end
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blind {
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key = "equinox",
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boss = {min = 6},
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@ -416,7 +376,7 @@ function UIElement:draw_self(...)
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end
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end
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blind {
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local venerable_visage = blind {
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key = "venerable_visage",
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boss = {showdown = true},
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boss_colour = HEX "f6f6f2ff",
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@ -433,12 +393,11 @@ blind {
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end)
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end
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if b.Roland_oh_no or not context.end_of_round or not next(G.deck.cards) or not next(G.hand.cards) then
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if b.Roland_vitriol or not context.end_of_round or not next(G.deck.cards) or not next(G.hand.cards) then
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return
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end
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b.Roland_oh_no = true
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b:wiggle()
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b.Roland_vitriol = true
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self.vitriol(b)
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q {
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@ -450,6 +409,10 @@ blind {
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}
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end,
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vitriol = function(b)
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if type(b) == "table" and type(b.wiggle) == "function" then
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b:wiggle()
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end
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local fail = G.localization.descriptions.Blind.bl_Roland_venerable_visage.fail
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local speed = 0.1
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@ -457,7 +420,7 @@ blind {
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play_sound("gong", 0.6)
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attention_text {
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text = pseudorandom_element(fail, pseudoseed "Roland_venerable_visage"),
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text = pseudorandom_element(fail, pseudoseed "RolandVenerableVisage"),
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offset = {x = 0, y = -3.6},
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major = G.play,
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scale = 3,
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@ -506,3 +469,45 @@ blind {
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delay(1)
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end,
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}
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local orig_update = Game.update
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---@diagnostic disable-next-line: duplicate-set-field
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function Game.update(...)
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orig_update(...)
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local boss_colour = (venerable_visage or {}).boss_colour
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if boss_colour then
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boss_colour[1], boss_colour[2], boss_colour[3] = hsv_to_rgb(os.clock() / 6 % 1, 0.25, 0.75)
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end
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local improbable, orig = G.GAME.modifiers.Roland_improbable, G.GAME.probabilities
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-- Normally unreachable since we set it to nil ourselves,
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-- but other mods may want to use this modifier.
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if improbable == false then
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disable_improbable()
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return
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end
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if not improbable or getmetatable(orig) then
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return
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end
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local normal = orig.normal
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local mt = {
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orig = orig,
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__index = function(_, k)
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return k == "normal" and 0 or orig[k]
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end,
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__newindex = function(_, k, v)
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orig[k] = (k == "normal" and v == 0) and normal or v
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end,
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}
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local proxy = {}
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setmetatable(proxy, mt)
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G.GAME.probabilities = proxy
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end
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@ -1,4 +1,5 @@
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local _, q = unpack(... or require "src.functional")
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local mod = SMODS.current_mod
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SMODS.Atlas {
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key = "charm",
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@ -14,7 +15,7 @@ local charm = (function()
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return function(tbl)
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q(function()
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local current_mod = SMODS.current_mod
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SMODS.current_mod = SMODS.Mods.Roland
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SMODS.current_mod = mod
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-- SMODS._save_d_u(charm)
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tbl.alerted = true
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@ -1,9 +1,5 @@
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local f, q, u = unpack(... or require "src.functional")
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if false then
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Cryptid = Cryptid -- Suppresses warnings about the global.
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end
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local joker = (function()
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local z = 0
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@ -605,13 +601,13 @@ joker {
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local odds = card.ability.extra.odds
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local vars = {normal}
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for i = #vars, 9 do
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for i = 0, 7 do
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table.insert(vars, math.pow(odds, i))
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end
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return {vars = vars}
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end,
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calculate = function(_, card, context)
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calculate = function(self, card, context)
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if not context.joker_main then
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return
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end
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@ -619,7 +615,7 @@ joker {
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local extra, numerator, xmult = card.ability.extra, 1, 1
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for _ = 1, 64 do
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if SMODS.pseudorandom_probability(card, "j_Roland_martingale", 1, extra.odds, "Martingale") then
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if SMODS.pseudorandom_probability(card, self.key, 1, extra.odds, "RolandMartingale") then
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break
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end
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@ -1,25 +1,24 @@
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local f, q, u = unpack(... or require "src.functional")
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if false then
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Cryptid = Cryptid -- Suppresses warnings about the global.
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end
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local spectral = (function()
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local x = 0
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---@param tbl SMODS.Consumable|{artist?: string}
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---@return SMODS.Consumable
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return function(tbl)
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tbl.cost = 4
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tbl.set = "Spectral"
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tbl.atlas = "spectral"
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tbl.pos = {x = x, y = 0}
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SMODS.Consumable(tbl)
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local ret = SMODS.Consumable(tbl)
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x = x + 1
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local _ = tbl.artist and q(function()
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tbl.artist = "Roland_" .. tbl.artist
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Bakery_API.credit(tbl)
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end)
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return ret
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end
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end)()
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@ -116,13 +115,12 @@ spectral {
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end,
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}
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spectral {
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local void = spectral {
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key = "void",
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pronouns = "it_its",
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artist = "aster",
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hidden = not Cryptid,
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soul_rate = not Cryptid and 0.003 or nil,
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soul_set = not Cryptid and "Spectral" or nil,
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soul_rate = 0.003,
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soul_set = "Spectral",
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config = {extra = {amount = 2}},
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loc_vars = function(_, info_queue, card)
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table.insert(info_queue, G.P_CENTERS.e_negative)
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@ -174,3 +172,7 @@ spectral {
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}
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end,
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}
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q(function()
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void.hidden = not SMODS.Mods.Cryptid
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end)
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