Add new edition and spectral card
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199
assets/shaders/frozen.fs
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
#if defined(VERTEX) || __VERSION__ > 100 || defined(GL_FRAGMENT_PRECISION_HIGH)
|
||||
#define MY_HIGHP_OR_MEDIUMP highp
|
||||
#else
|
||||
#define MY_HIGHP_OR_MEDIUMP mediump
|
||||
#endif
|
||||
|
||||
extern MY_HIGHP_OR_MEDIUMP vec2 frozen;
|
||||
extern MY_HIGHP_OR_MEDIUMP number dissolve;
|
||||
extern MY_HIGHP_OR_MEDIUMP number time;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 texture_details;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec2 image_details;
|
||||
extern bool shadow;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_1;
|
||||
extern MY_HIGHP_OR_MEDIUMP vec4 burn_colour_2;
|
||||
|
||||
vec4 dissolve_mask(vec4 tex, vec2 texture_coords, vec2 uv)
|
||||
{
|
||||
if (dissolve < 0.001) {
|
||||
return vec4(shadow ? vec3(0.,0.,0.) : tex.xyz, shadow ? tex.a*0.3: tex.a);
|
||||
}
|
||||
|
||||
float adjusted_dissolve = (dissolve*dissolve*(3.-2.*dissolve))*1.02 - 0.01;
|
||||
|
||||
float t = time * 10.0 + 2003.;
|
||||
vec2 floored_uv = (floor((uv*texture_details.ba)))/max(texture_details.b, texture_details.a);
|
||||
vec2 uv_scaled_centered = (floored_uv - 0.5) * 2.3 * max(texture_details.b, texture_details.a);
|
||||
|
||||
vec2 field_part1 = uv_scaled_centered + 50.*vec2(sin(-t / 143.6340), cos(-t / 99.4324));
|
||||
vec2 field_part2 = uv_scaled_centered + 50.*vec2(cos( t / 53.1532), cos( t / 61.4532));
|
||||
vec2 field_part3 = uv_scaled_centered + 50.*vec2(sin(-t / 87.53218), sin(-t / 49.0000));
|
||||
|
||||
float field = (1.+ (
|
||||
cos(length(field_part1) / 19.483) + sin(length(field_part2) / 33.155) * cos(field_part2.y / 15.73) +
|
||||
cos(length(field_part3) / 27.193) * sin(field_part3.x / 21.92) ))/2.;
|
||||
vec2 borders = vec2(0.2, 0.8);
|
||||
|
||||
float res = (.5 + .5* cos( (adjusted_dissolve) / 82.612 + ( field + -.5 ) *3.14))
|
||||
- (floored_uv.x > borders.y ? (floored_uv.x - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||
- (floored_uv.y > borders.y ? (floored_uv.y - borders.y)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||
- (floored_uv.x < borders.x ? (borders.x - floored_uv.x)*(5. + 5.*dissolve) : 0.)*(dissolve)
|
||||
- (floored_uv.y < borders.x ? (borders.x - floored_uv.y)*(5. + 5.*dissolve) : 0.)*(dissolve);
|
||||
|
||||
if (tex.a > 0.01 && burn_colour_1.a > 0.01 && !shadow && res < adjusted_dissolve + 0.8*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
|
||||
if (!shadow && res < adjusted_dissolve + 0.5*(0.5-abs(adjusted_dissolve-0.5)) && res > adjusted_dissolve) {
|
||||
tex.rgba = burn_colour_1.rgba;
|
||||
} else if (burn_colour_2.a > 0.01) {
|
||||
tex.rgba = burn_colour_2.rgba;
|
||||
}
|
||||
}
|
||||
|
||||
return vec4(shadow ? vec3(0.,6.,0.) : tex.xyz, res > adjusted_dissolve ? (shadow ? tex.a*0.3: tex.a) : .0);
|
||||
}
|
||||
|
||||
#define DEPTH 21
|
||||
#define PHI ((1. + sqrt(5.)) / 2.)
|
||||
#define PI 3.141592653589
|
||||
#define S(M, O) (0.5 + 0.5 * sin(O + M * pos.x)) / 6.
|
||||
#define C(M, O) (0.5 + 0.5 * cos(O + M * pos.y)) / 6.
|
||||
|
||||
vec2 rotate(vec2 v, float a)
|
||||
{
|
||||
float s = sin(a);
|
||||
float c = cos(a);
|
||||
mat2 m = mat2(c, -s, s, c);
|
||||
return m * v;
|
||||
}
|
||||
|
||||
float cr(vec2 a, vec2 b)
|
||||
{
|
||||
return a.x * b.y - b.x * a.y;
|
||||
}
|
||||
|
||||
float cr(vec2 a, vec2 b, vec2 c)
|
||||
{
|
||||
return cr(b - a, c - b);
|
||||
}
|
||||
|
||||
vec4 effect(vec4 colour, Image texture, vec2 texture_coords, vec2 screen_coords)
|
||||
{
|
||||
vec4 tex = Texel(texture, texture_coords);
|
||||
vec2 uv = (((texture_coords)*(image_details)) - texture_details.xy*texture_details.ba)/texture_details.ba;
|
||||
|
||||
if (uv.x > uv.x * 2.) {
|
||||
uv = frozen;
|
||||
}
|
||||
|
||||
// Slightly adapted from 'snowflake lattice' by pali6.
|
||||
// https://www.shadertoy.com/view/7sG3zd
|
||||
// https://www.shadertoy.com/user/pali6
|
||||
float iTime = 0.0;
|
||||
vec2 pos = (((texture_coords)*(image_details)) - texture_details.xx*texture_details.ba)/texture_details.ba;
|
||||
|
||||
float scale = 72. + 18. * sin(iTime / 10.) + 20. * sin(4. + iTime / 15.) + 30. * sin(iTime / 6.);
|
||||
vec2 camPos = vec2(0.5, 0.5);
|
||||
float SF = 1. / pow(scale, 0.3);
|
||||
camPos += vec2(0.02 * sin(iTime / 15.), -0.07 * cos(iTime / 19.)) * SF;
|
||||
camPos += vec2(-0.1 * sin(3. + iTime / 37.), -0.1 * cos(4. + iTime / 27.)) * SF;
|
||||
camPos += vec2(0.07 * sin(9. + iTime / 47.), -0.08 * cos(20. + iTime / 31.)) * SF;
|
||||
camPos += vec2(0.04 * sin(19. + iTime / 7.), 0.06 * cos(25. + iTime / 5.)) * SF;
|
||||
pos -= vec2(0.5, 0.5);
|
||||
pos = rotate(pos, iTime / 30. + PI * cos(iTime / 37.) + 2. * PI * sin(iTime / 87. + 10.));
|
||||
pos /= scale;
|
||||
pos += camPos;
|
||||
vec2 ota = vec2(-1., 0.);
|
||||
vec2 otb = vec2(2., 0.);
|
||||
vec2 ta = ota;
|
||||
vec2 tb = otb;
|
||||
vec2 tc;
|
||||
bool gn = true;
|
||||
float fl = -1.;
|
||||
float f = 0.;
|
||||
float nDark = 0.;
|
||||
|
||||
for (int i = 0; i < DEPTH; i++)
|
||||
{
|
||||
vec2 next;
|
||||
|
||||
if (gn)
|
||||
tc = ta + rotate(tb - ta, fl * PI / 5.) / PHI;
|
||||
else
|
||||
tc = ta + rotate(tb - ta, fl * 2. * PI / 5.) * PHI;
|
||||
|
||||
if(!(gn && min(length(pos - ta), length(pos - tb)) > length(ta - tb) / 3. || !gn && length(pos - tb) <= length(tc - tb) * PHI / 3.5))
|
||||
{
|
||||
nDark += 1.;
|
||||
}
|
||||
|
||||
if (gn)
|
||||
{
|
||||
next = tb + (ta - tb) / PHI;
|
||||
|
||||
if (abs(cr(next, tc, pos)) * float(i + 1) < 0.000001)
|
||||
f = 1.;
|
||||
|
||||
if (cr(next, tc, pos) * cr(next, tc, tb) > 0.)
|
||||
{
|
||||
gn = false;
|
||||
ta = next;
|
||||
tb = tc;
|
||||
fl *= -1.;
|
||||
i--;
|
||||
}
|
||||
else
|
||||
{
|
||||
gn = true;
|
||||
tb = ta;
|
||||
ta = tc;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
next = tc + (tb - tc) / PHI;
|
||||
|
||||
if (abs(cr(ta, next, pos)) * float(i + 1) < 0.000001)
|
||||
f = 1.;
|
||||
|
||||
if (cr(ta, next, pos) * cr(ta, next, tb) > 0.)
|
||||
{
|
||||
gn = false;
|
||||
ta = tb;
|
||||
tb = next;
|
||||
}
|
||||
else
|
||||
{
|
||||
gn = true;
|
||||
tb = ta;
|
||||
ta = tc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
colour = (nDark / float(DEPTH)) * vec4(
|
||||
0.1 + S(30., 10.) + C(10., 11.) + S(50., 16.) + S(99., 15.) + S(1., 42.) + C(1.5, 73.),
|
||||
0.1 + C(20., 10.) + S(70., 12.) + C(23., 18.) + C(67., 119.) + S(1.2, 49.) + C(0.9, 79.),
|
||||
0.15 + S(70., 10.5) + C(31., 17.) + S(55., 135.) + C(123., 15.) + S(0.7, 13.) + C(0.11, 31.),
|
||||
1.
|
||||
) * 1.5;
|
||||
|
||||
return dissolve_mask(tex*colour, texture_coords, uv);
|
||||
}
|
||||
|
||||
extern MY_HIGHP_OR_MEDIUMP vec2 mouse_screen_pos;
|
||||
extern MY_HIGHP_OR_MEDIUMP float hovering;
|
||||
extern MY_HIGHP_OR_MEDIUMP float screen_scale;
|
||||
|
||||
#ifdef VERTEX
|
||||
vec4 position( mat4 transform_projection, vec4 vertex_position )
|
||||
{
|
||||
if (hovering <= 0.){
|
||||
return transform_projection * vertex_position;
|
||||
}
|
||||
float mid_dist = length(vertex_position.xy - 0.5*love_ScreenSize.xy)/length(love_ScreenSize.xy);
|
||||
vec2 mouse_offset = (vertex_position.xy - mouse_screen_pos.xy)/screen_scale;
|
||||
float scale = 0.2*(-0.03 - 0.3*max(0., 0.3-mid_dist))
|
||||
*hovering*(length(mouse_offset)*length(mouse_offset))/(2. -mid_dist);
|
||||
|
||||
return transform_projection * vertex_position + vec4(0.,0.,0.,scale);
|
||||
}
|
||||
#endif
|
||||
BIN
assets/sounds/frozen.ogg
Normal file
|
|
@ -109,6 +109,12 @@ return {
|
|||
},
|
||||
},
|
||||
},
|
||||
Edition = {
|
||||
e_Roland_frozen = {
|
||||
name = "Frozen",
|
||||
text = {"Values on", "this card do", "not change"},
|
||||
},
|
||||
},
|
||||
Enhanced = {
|
||||
m_wild = {
|
||||
name = "Wild Card",
|
||||
|
|
@ -337,6 +343,14 @@ return {
|
|||
"cards in {C:hands}hand",
|
||||
},
|
||||
},
|
||||
c_Roland_coolheaded = {
|
||||
name = "Coolheaded",
|
||||
text = {
|
||||
"Add {C:dark_edition}Frozen {}to {C:attention}#1#",
|
||||
"selected {C:attention}playing",
|
||||
"{C:attention}card {}or {C:attention}Joker",
|
||||
},
|
||||
},
|
||||
c_Roland_mirror = {
|
||||
name = "Mirror",
|
||||
text = {
|
||||
|
|
@ -386,6 +400,7 @@ return {
|
|||
b_Roland_of = " of ",
|
||||
},
|
||||
labels = {
|
||||
Roland_frozen = "Frozen",
|
||||
roland_glass_seal = "Glass Seal",
|
||||
},
|
||||
v_text = {
|
||||
|
|
|
|||
200
src/edition.lua
Normal file
|
|
@ -0,0 +1,200 @@
|
|||
local f, q = unpack(... or require "lib.shared")
|
||||
|
||||
SMODS.Shader {
|
||||
key = "frozen",
|
||||
path = "frozen.fs",
|
||||
}
|
||||
|
||||
SMODS.Sound {
|
||||
key = "frozen",
|
||||
path = "frozen.ogg",
|
||||
}
|
||||
|
||||
local needs_chip_mult_override = {
|
||||
Bull = true,
|
||||
Estate = true,
|
||||
Erosion = true,
|
||||
Misprint = true,
|
||||
TierList = true,
|
||||
Bootstraps = true,
|
||||
["Blue Joker"] = true,
|
||||
["Abstract Joker"] = true,
|
||||
["Fortune Teller"] = true,
|
||||
}
|
||||
|
||||
local current_round_overrides = {
|
||||
Castle = "castle_card",
|
||||
Farmer = "farmer_card",
|
||||
Tuxedo = "tuxedo_card",
|
||||
["Go Fish"] = "fish_rank",
|
||||
["The Idol"] = "idol_card",
|
||||
["Mail-In Rebate"] = "mail_card",
|
||||
Obelisk = "most_played_poker_hand",
|
||||
["Ancient Joker"] = "ancient_card",
|
||||
Wherewolf = "Bakery_Wherewolf_card",
|
||||
}
|
||||
|
||||
SMODS.current_mod.frozen_chip_mult = needs_chip_mult_override
|
||||
SMODS.current_mod.frozen_current_round = current_round_overrides
|
||||
|
||||
local function freeze(card)
|
||||
---@generic T
|
||||
---@param x T
|
||||
---@return T
|
||||
local function copy(x)
|
||||
return type(x) == "table" and f(x):map(copy):where(function(v, k)
|
||||
return k ~= "Roland_frozen_proxy" and (k ~= "nine_tally" or v ~= 0)
|
||||
end):table() or x
|
||||
end
|
||||
|
||||
card.Roland_frozen_ability = card.Roland_frozen_ability or copy(card.ability)
|
||||
card.ability = card.Roland_frozen_ability and copy(card.Roland_frozen_ability) or card.ability
|
||||
local ret = card.Roland_frozen_ability
|
||||
local ability = card.ability
|
||||
|
||||
if type(ability) ~= "table" or not ability.name or not G.GAME.current_round then
|
||||
return ret
|
||||
end
|
||||
|
||||
local key = current_round_overrides[ability.name]
|
||||
|
||||
if not key then
|
||||
return ret
|
||||
end
|
||||
|
||||
card.Roland_frozen_current_round = card.Roland_frozen_current_round or copy(G.GAME.current_round[key])
|
||||
G.GAME.current_round[key] = copy(card.Roland_frozen_current_round)
|
||||
return ret
|
||||
end
|
||||
|
||||
SMODS.Edition {
|
||||
key = "frozen",
|
||||
shader = "frozen",
|
||||
pools = {Joker = true},
|
||||
sound = {sound = "Roland_frozen", per = 1.6, vol = 0.8},
|
||||
weight = 8,
|
||||
extra_cost = 4,
|
||||
in_shop = true,
|
||||
apply_to_float = false,
|
||||
calculate = function(_, card)
|
||||
freeze(card)
|
||||
end,
|
||||
on_remove = function(card)
|
||||
freeze(card)
|
||||
card.Roland_frozen_ability = nil
|
||||
end,
|
||||
get_weight = function(self)
|
||||
return G.GAME.edition_rate * self.weight
|
||||
end,
|
||||
}
|
||||
|
||||
local orig_calculate_joker = Card.calculate_joker
|
||||
|
||||
---@param self Card|{Roland_frozen_ability?: table}
|
||||
function Card:calculate_joker(context, ...)
|
||||
local ret = {orig_calculate_joker(self, context, ...)}
|
||||
|
||||
if not self.edition or not self.edition.Roland_frozen or not ret[1] then
|
||||
return unpack(ret)
|
||||
end
|
||||
|
||||
local ability = freeze(self)
|
||||
|
||||
if not needs_chip_mult_override[ability.name] then
|
||||
return unpack(ret)
|
||||
end
|
||||
|
||||
ability.Roland_frozen_mult_mod = ability.Roland_frozen_mult_mod or ret[1].mult_mod
|
||||
ability.Roland_frozen_chip_mod = ability.Roland_frozen_chip_mod or ret[1].chip_mod
|
||||
ability.Roland_frozen_xmult = ability.Roland_frozen_xmult or ret[1].xmult
|
||||
|
||||
return {
|
||||
chip_mod = ability.Roland_frozen_chip_mod,
|
||||
mult_mod = ability.Roland_frozen_mult_mod,
|
||||
xmult = ability.Roland_frozen_xmult,
|
||||
message = localize {
|
||||
type = "variable",
|
||||
key = "a_mult",
|
||||
vars = {
|
||||
ability.Roland_frozen_mult_mod or
|
||||
ability.Roland_frozen_chip_mod or
|
||||
ability.Roland.frozen_xmult,
|
||||
(ability.Roland_frozen_mult_mod and ability.Roland_frozen_chip_mod) and
|
||||
ability.Roland_frozen_chip_mod or nil,
|
||||
},
|
||||
},
|
||||
}
|
||||
end
|
||||
|
||||
local orig_calculate_dollar_bonus = Card.calculate_dollar_bonus
|
||||
|
||||
---@param self Card|{Roland_frozen_ability?: table}
|
||||
function Card:calculate_dollar_bonus(...)
|
||||
if not self.edition or not self.edition.Roland_frozen then
|
||||
return orig_calculate_dollar_bonus(self, ...)
|
||||
end
|
||||
|
||||
local ability = freeze(self)
|
||||
|
||||
if ability.name == "Satellite" then
|
||||
ability.Roland_frozen_planets_used = ability.Roland_frozen_planets_used or
|
||||
orig_calculate_dollar_bonus(self, ...)
|
||||
|
||||
return self.ability.extra * ability.Roland_frozen_planets_used
|
||||
end
|
||||
|
||||
return orig_calculate_dollar_bonus(self, ...)
|
||||
end
|
||||
|
||||
q(function()
|
||||
local proxy = G.P_CENTERS.j_Bakery_Proxy
|
||||
|
||||
if not proxy then
|
||||
return
|
||||
end
|
||||
|
||||
local function get_proxied_joker(card)
|
||||
if not G.jokers or not G.jokers.cards then
|
||||
return
|
||||
end
|
||||
|
||||
local ability = freeze(card)
|
||||
|
||||
---@param v Card
|
||||
local function eq(v)
|
||||
return v.unique_val == ability.Roland_frozen_proxy
|
||||
end
|
||||
|
||||
ability.Roland_frozen_proxy = (Bakery_API.get_proxied_joker() or card).unique_val
|
||||
return f(G.jokers.cards):any(eq) ---@type Card?
|
||||
end
|
||||
|
||||
local orig_calculate = proxy.calculate
|
||||
|
||||
---@param card Card|{ Roland_frozen_ability: table }
|
||||
function proxy:calculate(card, context, ...)
|
||||
if not card or not card.edition or not card.edition.Roland_frozen then
|
||||
return orig_calculate(self, card, context, ...)
|
||||
end
|
||||
|
||||
return SMODS.blueprint_effect(card, get_proxied_joker(card), context)
|
||||
end
|
||||
|
||||
local orig_loc_vars = proxy.loc_vars
|
||||
|
||||
function proxy:loc_vars(info_queue, card, ...)
|
||||
if not card or not card.edition or not card.edition.Roland_frozen then
|
||||
return orig_loc_vars(self, info_queue, card, ...)
|
||||
end
|
||||
|
||||
local other = get_proxied_joker(card)
|
||||
|
||||
local var = (other and other ~= card) and localize {
|
||||
type = "name_text",
|
||||
set = other.config.center.set,
|
||||
key = other.config.center.key,
|
||||
} or localize "k_none"
|
||||
|
||||
return {vars = {var}}
|
||||
end
|
||||
end)
|
||||
|
|
@ -585,11 +585,21 @@ joker {
|
|||
eternal_compat = true,
|
||||
blueprint_compat = true,
|
||||
perishable_compat = true,
|
||||
loc_vars = function(self, _, _)
|
||||
return {vars = {self.xmult()}}
|
||||
loc_vars = function(self, card, _)
|
||||
return {vars = {self:xmult_frozen(card)}}
|
||||
end,
|
||||
calculate = function(self, card, context)
|
||||
return (context.joker_main or context.forcetrigger) and {card = card, xmult = self.xmult()} or nil
|
||||
return (context.joker_main or context.forcetrigger) and {card = card, xmult = self:xmult_frozen(card)} or nil
|
||||
end,
|
||||
xmult_frozen = function(self, card)
|
||||
if not card.edition or not card.edition.Roland_frozen then
|
||||
return self.xmult()
|
||||
end
|
||||
|
||||
local ability = card.Roland_frozen_ability or {}
|
||||
card.Roland_frozen_ability = ability
|
||||
ability.Roland_frozen_xmult = ability.Roland_frozen_xmult or self.xmult()
|
||||
return ability.Roland_frozen_xmult
|
||||
end,
|
||||
xmult = function()
|
||||
local function mult(id)
|
||||
|
|
|
|||
|
|
@ -409,7 +409,7 @@ end
|
|||
---@param func F|fun(v: V, k: K): boolean
|
||||
---@return boolean|V
|
||||
---@nodiscard
|
||||
---@overload fun(self: F|{ [K]: V }, func: string): boolean
|
||||
---@overload fun(self: F|{ [K]: V }, func: string): boolean|V
|
||||
function f:any(func)
|
||||
func = type(func) == "string" and f.index(func) or func
|
||||
|
||||
|
|
@ -427,7 +427,7 @@ end
|
|||
---@param func F|fun(v: V, k: K): boolean
|
||||
---@return boolean|V
|
||||
---@nodiscard
|
||||
---@overload fun(self: F|{ [K]: V }, func: string): boolean
|
||||
---@overload fun(self: F|{ [K]: V }, func: string): boolean|V
|
||||
function f:all(func)
|
||||
func = type(func) == "string" and f.index(func) or func
|
||||
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
local qol = assert(SMODS.load_file "src/lib/shared.lua")() or require "lib.shared"
|
||||
local f, q = unpack(qol)
|
||||
|
||||
f {"challenge", "spectral", "tweaks", "blind", "charm", "joker", "back", "seal"}:each(function(v)
|
||||
f {"challenge", "spectral", "edition", "tweaks", "blind", "charm", "joker", "back", "seal"}:each(function(v)
|
||||
assert(SMODS.load_file("src/" .. v .. ".lua"))(qol)
|
||||
end)
|
||||
|
||||
|
|
|
|||
|
|
@ -69,6 +69,29 @@ spectral {
|
|||
end,
|
||||
}
|
||||
|
||||
spectral {
|
||||
key = "coolheaded",
|
||||
config = {extra = {amount = 1}},
|
||||
loc_vars = function(_, info_queue, card)
|
||||
table.insert(info_queue, G.P_CENTERS.e_Roland_frozen)
|
||||
return {vars = {card.ability.extra.amount}}
|
||||
end,
|
||||
can_use = function(_, card)
|
||||
return u() and card.ability.extra.amount == #G.jokers.highlighted + #Bakery_API.get_highlighted()
|
||||
end,
|
||||
use = function()
|
||||
f(G.jokers.highlighted):concat(Bakery_API.get_highlighted()):each(function(v)
|
||||
q {
|
||||
delay = 0.1,
|
||||
func = function()
|
||||
v:set_edition {Roland_frozen = true}
|
||||
v:juice_up(1, 1)
|
||||
end,
|
||||
}
|
||||
end)
|
||||
end,
|
||||
}
|
||||
|
||||
spectral {
|
||||
key = "dual",
|
||||
pronouns = "they_them",
|
||||
|
|
|
|||