Remove unplayable garbage

This commit is contained in:
Emik 2026-05-24 16:05:31 +02:00
parent 8dd12284f7
commit 96da4e9268
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
3 changed files with 156 additions and 175 deletions

View file

@ -415,7 +415,6 @@ return {
c_Roland_Jokerful = "Jokerful",
c_Roland_Ornate = "Ornate",
c_Roland_Pastries = "Sweet Pastries",
c_Roland_Showdown = "Showdown",
c_Roland_Spin_To_Win = "Spin to Win",
},
v_dictionary = {
@ -454,7 +453,6 @@ return {
ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"},
ch_c_Roland_Ornate = {"Anything vanilla is banned"},
ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
ch_c_Roland_Showdown = {"Showdown blinds are {C:attention}Venerable Visage"},
ch_c_Roland_Showdown_Amber = {"Showdown blinds are {C:attention}Amber Acorn {}(stacks with above)"},
ch_c_Roland_Showdown_Cerulean = {"Showdown blinds are {C:attention}Cerulean Bell {}(stacks with above)"},
ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"},

View file

@ -6,12 +6,12 @@
"author": [
"Emik"
],
"version": "2.6.5",
"version": "2.6.6",
"badge_colour": "8BE9FD",
"main_file": "src/main.lua",
"badge_text_colour": "44475A",
"display_name": "Roland",
"description": "Adds several disconnected funny ideas I had in my head that I couldn't resist implementing in the game.",
"description": "Adds mechanics that are meant to have interesting interactions with the base game. Not meant to be balanced, but not entirely broken either.",
"provides": [],
"conflicts": [],
"dependencies": [

View file

@ -45,8 +45,8 @@ local function is_vanilla(v)
end)
end
local vanillas, pastries, amber, cerulean, crimson, verdant, violet, final
= bans(), bans(), bans(), bans(), bans(), bans(), bans(), bans()
local vanillas, pastries, amber, cerulean, crimson, verdant, violet
= bans(), bans(), bans(), bans(), bans(), bans(), bans()
SMODS.Challenge {
key = "Go",
@ -104,194 +104,177 @@ SMODS.Challenge {
pronouns = "she_them",
}
local finalizers = {
SMODS.Challenge {
key = "Eternally_Amber",
rules = {custom = {{id = "Roland_Eternally_Amber"}, {id = "Roland_Showdown_Amber"}}},
restrictions = amber,
calculate = function(_, context)
local function slide(pitch)
q(function()
G.jokers:shuffle "Roland_aajk"
play_sound("cardSlide1", pitch)
end)
end
if not context.setting_blind then
return
end
G.jokers:unhighlight_all()
f(G.jokers.cards):each(function(v)
v:flip()
SMODS.Challenge {
key = "Eternally_Amber",
rules = {custom = {{id = "Roland_Eternally_Amber"}, {id = "Roland_Showdown_Amber"}}},
restrictions = amber,
calculate = function(_, context)
local function slide(pitch)
q(function()
G.jokers:shuffle "Roland_aajk"
play_sound("cardSlide1", pitch)
end)
end
local _ = #G.jokers.cards > 1 and q {
trigger = "after",
delay = 0.2,
func = function()
slide(0.85)
delay(0.15)
slide(1.15)
delay(0.15)
slide(1)
delay(0.5)
end,
}
end,
},
SMODS.Challenge {
key = "Eternally_Cerulean",
rules = {custom = {{id = "Roland_Eternally_Cerulean"}, {id = "Roland_Showdown_Cerulean"}}},
restrictions = cerulean,
calculate = function(_, context)
if not context.hand_drawn then
return
end
if not context.setting_blind then
return
end
---@type SMODS.Blind|{name: string}
local blind = G.GAME.blind
local copy = f(G.hand.cards):table()
pseudoshuffle(copy, pseudoseed "Roland_cerulean_bell")
G.hand:unhighlight_all()
G.jokers:unhighlight_all()
local count = (blind.name == "Cerulean Bell" and 2 or 1) -
f(G.hand.cards):map "ability":count "forced_selection"
f(G.jokers.cards):each(function(v)
v:flip()
end)
f(copy):take(count):each(function(v)
v.ability.forced_selection = true
G.hand:add_to_highlighted(v)
end)
end,
},
SMODS.Challenge {
key = "Eternally_Crimson",
rules = {custom = {{id = "Roland_Eternally_Crimson"}, {id = "Roland_Showdown_Crimson"}}},
restrictions = crimson,
calculate = function(_, context)
local _ = context.blind_defeated and f(G.jokers.cards):each(function(v)
v.ability.Roland_crimson_heart_chosen = nil
end)
local mod = G.GAME.modifiers
mod.Roland_Eternally_Crimson = not context.setting_blind and mod.Roland_Eternally_Crimson or nil
local debuff = context.debuff_card
---@type (SMODS.Joker|{ability?: {Roland_crimson_heart_chosen: boolean?}, debuff: boolean?})[]
local cards = G.jokers.cards
if debuff and
debuff.ability and
debuff.area == G.jokers and
debuff.ability.Roland_crimson_heart_chosen then
return {debuff = true}
end
if context.press_play and next(cards) then
mod.Roland_Eternally_Crimson = true
end
if context.hand_drawn and
mod.Roland_Eternally_Crimson and
next(cards) then
local prev = {}
local jokers = {}
f(cards):where(function(v)
return (v.ability or {}).Roland_crimson_heart_chosen
end):each(function(v)
prev[v] = true
v.ability.Roland_crimson_heart_chosen = nil
local _ = v.debuff and SMODS.recalc_debuff(v)
end)
jokers = next(jokers) and jokers or f(cards):where("debuff", false):map(function(v)
local _ = not prev[v] and table.insert(jokers, v)
return v
end):table()
local card = pseudorandom_element(jokers, pseudoseed "Roland_crimson_heart")
if card then
card.ability.Roland_crimson_heart_chosen = true
SMODS.recalc_debuff(card)
card:juice_up()
end
end
mod.Roland_Eternally_Crimson = not context.hand_drawn and
mod.Roland_Eternally_Crimson or nil
end,
},
SMODS.Challenge {
key = "Eternally_Verdant",
rules = {custom = {{id = "Roland_Eternally_Verdant"}, {id = "Roland_Showdown_Verdant"}}},
restrictions = verdant,
calculate = function(_, context)
if context.setting_blind then
G.GAME.modifiers.Roland_Eternally_Verdant = true
end
if context.debuff_card and context.debuff_card.area ~= G.jokers then
return {debuff = G.GAME.modifiers.Roland_Eternally_Verdant}
end
if context.selling_card and context.card.ability.set == "Joker" then
q(function()
G.GAME.modifiers.Roland_Eternally_Verdant = nil
end)
end
end,
},
SMODS.Challenge {
key = "Eternally_Violet",
rules = {custom = {{id = "Roland_Eternally_Violet"}, {id = "Roland_Showdown_Violet"}}},
restrictions = violet,
calculate = function(_, context)
if context.setting_blind then
G.GAME.blind.chips = G.GAME.blind.chips * 6
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
end
end,
},
local _ = #G.jokers.cards > 1 and q {
trigger = "after",
delay = 0.2,
func = function()
slide(0.85)
delay(0.15)
slide(1.15)
delay(0.15)
slide(1)
delay(0.5)
end,
}
end,
}
SMODS.Challenge {
key = "Showdown",
rules = {custom = {
{id = "Roland_Eternally_Amber"},
{id = "Roland_Eternally_Cerulean"},
{id = "Roland_Eternally_Crimson"},
{id = "Roland_Eternally_Verdant"},
{id = "Roland_Eternally_Violet"},
{id = "Roland_Showdown"},
}},
restrictions = final,
key = "Eternally_Cerulean",
rules = {custom = {{id = "Roland_Eternally_Cerulean"}, {id = "Roland_Showdown_Cerulean"}}},
restrictions = cerulean,
calculate = function(_, context)
f(finalizers):each(function(v)
v:calculate(context)
if not context.hand_drawn then
return
end
---@type SMODS.Blind|{name: string}
local blind = G.GAME.blind
local copy = f(G.hand.cards):table()
pseudoshuffle(copy, pseudoseed "Roland_cerulean_bell")
G.hand:unhighlight_all()
local count = (blind.name == "Cerulean Bell" and 2 or 1) -
f(G.hand.cards):map "ability":count "forced_selection"
f(copy):take(count):each(function(v)
v.ability.forced_selection = true
G.hand:add_to_highlighted(v)
end)
end,
}
SMODS.Challenge {
key = "Eternally_Crimson",
rules = {custom = {{id = "Roland_Eternally_Crimson"}, {id = "Roland_Showdown_Crimson"}}},
restrictions = crimson,
calculate = function(_, context)
local _ = context.blind_defeated and f(G.jokers.cards):each(function(v)
v.ability.Roland_crimson_heart_chosen = nil
end)
local mod = G.GAME.modifiers
mod.Roland_Eternally_Crimson = not context.setting_blind and mod.Roland_Eternally_Crimson or nil
local debuff = context.debuff_card
---@type (SMODS.Joker|{ability?: {Roland_crimson_heart_chosen: boolean?}, debuff: boolean?})[]
local cards = G.jokers.cards
if debuff and
debuff.ability and
debuff.area == G.jokers and
debuff.ability.Roland_crimson_heart_chosen then
return {debuff = true}
end
if context.press_play and next(cards) then
mod.Roland_Eternally_Crimson = true
end
if context.hand_drawn and
mod.Roland_Eternally_Crimson and
next(cards) then
local prev = {}
local jokers = {}
f(cards):where(function(v)
return (v.ability or {}).Roland_crimson_heart_chosen
end):each(function(v)
prev[v] = true
v.ability.Roland_crimson_heart_chosen = nil
local _ = v.debuff and SMODS.recalc_debuff(v)
end)
jokers = next(jokers) and jokers or f(cards):where("debuff", false):map(function(v)
local _ = not prev[v] and table.insert(jokers, v)
return v
end):table()
local card = pseudorandom_element(jokers, pseudoseed "Roland_crimson_heart")
if card then
card.ability.Roland_crimson_heart_chosen = true
SMODS.recalc_debuff(card)
card:juice_up()
end
end
mod.Roland_Eternally_Crimson = not context.hand_drawn and
mod.Roland_Eternally_Crimson or nil
end,
}
SMODS.Challenge {
key = "Eternally_Verdant",
rules = {custom = {{id = "Roland_Eternally_Verdant"}, {id = "Roland_Showdown_Verdant"}}},
restrictions = verdant,
calculate = function(_, context)
if context.setting_blind then
G.GAME.modifiers.Roland_Eternally_Verdant = true
end
if context.debuff_card and context.debuff_card.area ~= G.jokers then
return {debuff = G.GAME.modifiers.Roland_Eternally_Verdant}
end
if context.selling_card and context.card.ability.set == "Joker" then
q(function()
G.GAME.modifiers.Roland_Eternally_Verdant = nil
end)
end
end,
}
SMODS.Challenge {
key = "Eternally_Violet",
rules = {custom = {{id = "Roland_Eternally_Violet"}, {id = "Roland_Showdown_Violet"}}},
restrictions = violet,
calculate = function(_, context)
if context.setting_blind then
G.GAME.blind.chips = G.GAME.blind.chips * 6
G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
end
end,
}
q(function()
if not G.P_CENTERS.j_Bakery_Spinner then
spin_to_win.jokers = nil
end
f {
{G.P_TAGS, is_vanilla, vanillas.banned_tags},
{G.P_BLINDS, is_vanilla, vanillas.banned_other},
{G.P_CENTERS, is_vanilla, vanillas.banned_cards},
{G.P_TAGS, is_banned_from_pastry, pastries.banned_tags},
{G.P_BLINDS, is_banned_from_pastry, pastries.banned_other},
{G.P_CENTERS, is_center_banned_from_pastry, pastries.banned_cards},
{G.P_BLINDS, is_showdown_except "bl_final_acorn", amber.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_bell", cerulean.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_heart", crimson.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_leaf", verdant.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_vessel", violet.banned_other},
{G.P_BLINDS, is_showdown_except "bl_Roland_venerable_visage", final.banned_other},
{G.P_TAGS, is_vanilla, vanillas.banned_tags},
{G.P_BLINDS, is_vanilla, vanillas.banned_other},
{G.P_CENTERS, is_vanilla, vanillas.banned_cards},
{G.P_TAGS, is_banned_from_pastry, pastries.banned_tags},
{G.P_BLINDS, is_banned_from_pastry, pastries.banned_other},
{G.P_CENTERS, is_center_banned_from_pastry, pastries.banned_cards},
{G.P_BLINDS, is_showdown_except "bl_final_acorn", amber.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_bell", cerulean.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_heart", crimson.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_leaf", verdant.banned_other},
{G.P_BLINDS, is_showdown_except "bl_final_vessel", violet.banned_other},
}:each(function(v)
f(v[1]):where(v[2]):each(adder(v[3]))
end)