Add new tag

This commit is contained in:
Emik 2026-05-24 17:27:23 +02:00
parent b040be6d38
commit 80da0624d5
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
15 changed files with 84 additions and 4 deletions

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@ -388,6 +388,10 @@ return {
}, },
}, },
Tag = { Tag = {
tag_Roland_freeze = {
name = "Freeze Tag",
text = {"Apply {C:dark_edition}Frozen", "to the next {C:attention}#1#", "scored cards"},
},
tag_Roland_invisible = { tag_Roland_invisible = {
name = "Invisible Tag", name = "Invisible Tag",
text = {"{C:attention}Duplicate {}a random Joker", "{C:inactive}(Must have room)"}, text = {"{C:attention}Duplicate {}a random Joker", "{C:inactive}(Must have room)"},

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@ -6,7 +6,7 @@
"author": [ "author": [
"Emik" "Emik"
], ],
"version": "2.6.7", "version": "2.6.8",
"badge_colour": "8BE9FD", "badge_colour": "8BE9FD",
"main_file": "src/main.lua", "main_file": "src/main.lua",
"badge_text_colour": "44475A", "badge_text_colour": "44475A",

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@ -8,7 +8,7 @@ end
local back = (function() local back = (function()
local x = 0 local x = 0
---@param tbl SMODS.Back|{is_alt: function, alt_apply?: fun(self: SMODS.Back|table, back: Back|table), alt_calculate?: fun(self: SMODS.Back|table, back: Back|table, context: CalcContext|table): table?, boolean?} ---@param tbl SMODS.Back|{artist?: string, is_alt: function, alt_apply?: fun(self: SMODS.Back|table, back: Back|table), alt_calculate?: fun(self: SMODS.Back|table, back: Back|table, context: CalcContext|table): table?, boolean?}
return function(tbl) return function(tbl)
local key = tbl.key local key = tbl.key
local apply = tbl.apply local apply = tbl.apply
@ -48,6 +48,7 @@ local back = (function()
key = key, key = key,
pos = tbl.pos, pos = tbl.pos,
atlas = "sleeve", atlas = "sleeve",
artist = tbl.artist,
config = tbl.config and f(tbl.config):table() or nil, config = tbl.config and f(tbl.config):table() or nil,
loc_vars = function(self, ...) loc_vars = function(self, ...)
local ret = tbl.loc_vars and tbl.loc_vars(self, ...) or {} local ret = tbl.loc_vars and tbl.loc_vars(self, ...) or {}
@ -91,7 +92,7 @@ back {
key = "blossom", key = "blossom",
pronouns = "any_all", pronouns = "any_all",
artist = "Roland_bakersdozenbagels", artist = "Roland_bakersdozenbagels",
config = {extra = {alt_times = 8, times = 2}}, config = {extra = {alt_times = 4, times = 2}},
attributes = {"boss_blind"}, attributes = {"boss_blind"},
loc_vars = function(self, _, _) loc_vars = function(self, _, _)
return {vars = {self.config.extra.times, self.config.extra.alt_times}} return {vars = {self.config.extra.times, self.config.extra.alt_times}}

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@ -5,11 +5,86 @@ SMODS.Atlas {
path = "tag.png", path = "tag.png",
} }
local function apply_frozen(tag, context)
return function()
q {
delay = 0.4,
trigger = "after",
func = function()
play_sound "tarot1"
tag:juice_up(0.3, 0.5)
end,
}
q {
delay = 0.15,
trigger = "after",
func = function()
context.card:flip()
play_sound("card1", 0.85)
context.card:juice_up(0.3, 0.3)
end,
}
delay(0.2)
q {
delay = 0.1,
trigger = "after",
func = function()
context.card:set_edition {Roland_frozen = true}
end,
}
q {
delay = 0.15,
trigger = "after",
func = function()
context.card:flip()
play_sound("tarot2", 0.85, 0.6)
context.card:juice_up(0.3, 0.3)
end,
}
delay(0.1)
end
end
SMODS.Tag {
key = "freeze",
atlas = "tag",
min_ante = 1,
pos = {x = 0, y = 0},
config = {amount = 5},
loc_vars = function(self, info_queue, tag)
info_queue[#info_queue + 1] = G.P_CENTERS.e_Roland_frozen
tag.ability = tag.ability or {}
return {vars = {tag.ability.amount or self.config.amount}}
end,
apply = function(self, tag, context)
tag.ability = tag.ability or {}
if not tag.triggered and context.type == "Bakery_play_hand_late" and tag.ability.amount == 0 then
tag.triggered = true
tag:yep("X", G.C.RED, f().tru)
end
if tag.triggered or
(tag.ability.amount or self.config.amount) <= 0 or
context.type ~= "Bakery_score_card" then
return
end
tag.ability.amount = (tag.ability.amount or self.config.amount) - 1
return {func = apply_frozen(tag, context)}
end,
}
SMODS.Tag { SMODS.Tag {
key = "invisible", key = "invisible",
atlas = "tag", atlas = "tag",
min_ante = 2, min_ante = 2,
pos = {x = 0, y = 0}, pos = {x = 1, y = 0},
apply = function(_, tag) apply = function(_, tag)
local modifiers = G.GAME.modifiers local modifiers = G.GAME.modifiers