Fix copying negative playing cards
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1 changed files with 15 additions and 0 deletions
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@ -4,6 +4,7 @@ SMODS.Joker:take_ownership("joker", {cost = 1}, true)
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local orig_can_highlight = CardArea.can_highlight
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local orig_set_debuff = Card.set_debuff
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local orig_highlight = Card.highlight
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local orig_copy_card = copy_card
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---@diagnostic disable-next-line: duplicate-set-field
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function CardArea:can_highlight(...)
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@ -11,6 +12,7 @@ function CardArea:can_highlight(...)
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return orig_can_highlight(self, ...)
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end
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--- Allows more flexibility when using the Escapey joker to delete specific consumables.
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self.config.highlighted_limit = 1 / 0
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return true
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end
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@ -33,6 +35,19 @@ function Card:highlight(is_highlighted, ...)
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end
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end
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---@diagnostic disable-next-line: lowercase-global
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function copy_card(other, new_card, ...)
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local ret = orig_copy_card(other, new_card, ...)
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if new_card and new_card.edition and new_card.edition.key == "e_negative" then
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--- Fixes an issue where using 'c_death' will make negative
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--- cards do the inverse of what they're supposed to do.
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new_card.ability.card_limit = math.max(new_card.ability.card_limit, 1)
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end
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return ret
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end
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q(function()
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local orig_can_highlight_area = Bakery_API.can_highlight_area
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