Improve probability restoration

Prevents rigged probabilities from leaking into other cards
This commit is contained in:
Emik 2025-04-11 19:31:22 +02:00
parent db5ced1704
commit 609172919b
Signed by untrusted user who does not match committer: emik
GPG key ID: 09CDFF9E5703688D
2 changed files with 4 additions and 4 deletions

View file

@ -6,7 +6,7 @@
"author": [ "author": [
"Emik" "Emik"
], ],
"version": "1.2.8", "version": "1.2.9",
"badge_colour": "8BE9FD", "badge_colour": "8BE9FD",
"main_file": "src/main.lua", "main_file": "src/main.lua",
"badge_text_colour": "44475A", "badge_text_colour": "44475A",

View file

@ -36,15 +36,15 @@ function Game:update(dt)
return return
end end
local normal = orig.normal
local mt = { local mt = {
orig = orig, orig = orig,
__index = function(_, k) __index = function(_, k)
return k == "normal" and 0 or orig[k] return k == "normal" and 0 or orig[k]
end, end,
__newindex = function(_, k, v) __newindex = function(_, k, v)
if k ~= "normal" or v ~= 0 then orig[k] = (k == "normal" and v == 0) and normal or v
orig[k] = v
end
end, end,
} }