Remove unplayable garbage
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8dd12284f7
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5b342de431
3 changed files with 156 additions and 175 deletions
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@ -415,7 +415,6 @@ return {
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c_Roland_Jokerful = "Jokerful",
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c_Roland_Ornate = "Ornate",
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c_Roland_Pastries = "Sweet Pastries",
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c_Roland_Showdown = "Showdown",
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c_Roland_Spin_To_Win = "Spin to Win",
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},
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v_dictionary = {
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@ -454,7 +453,6 @@ return {
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ch_c_Roland_Jokerful = {"The only jokers are {C:mult}Joker{} and {C:chips}Ms. Joker"},
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ch_c_Roland_Ornate = {"Anything vanilla is banned"},
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ch_c_Roland_Pastries = {"All blinds, cards, and tags are of {C:gold}Bakery{} or {C:blue}Roland"},
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ch_c_Roland_Showdown = {"Showdown blinds are {C:attention}Venerable Visage"},
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ch_c_Roland_Showdown_Amber = {"Showdown blinds are {C:attention}Amber Acorn {}(stacks with above)"},
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ch_c_Roland_Showdown_Cerulean = {"Showdown blinds are {C:attention}Cerulean Bell {}(stacks with above)"},
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ch_c_Roland_Showdown_Crimson = {"Showdown blinds are {C:attention}Crimson Heart {}(stacks with above)"},
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@ -6,12 +6,12 @@
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"author": [
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"Emik"
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],
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"version": "2.6.5",
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"version": "2.6.6",
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"badge_colour": "8BE9FD",
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"main_file": "src/main.lua",
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"badge_text_colour": "44475A",
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"display_name": "Roland",
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"description": "Adds several disconnected funny ideas I had in my head that I couldn't resist implementing in the game.",
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"description": "Adds mechanics that are meant to have interesting interactions with the base game. Not meant to be balanced, but not entirely broken either.",
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"provides": [],
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"conflicts": [],
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"dependencies": [
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@ -45,8 +45,8 @@ local function is_vanilla(v)
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end)
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end
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local vanillas, pastries, amber, cerulean, crimson, verdant, violet, final
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= bans(), bans(), bans(), bans(), bans(), bans(), bans(), bans()
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local vanillas, pastries, amber, cerulean, crimson, verdant, violet
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= bans(), bans(), bans(), bans(), bans(), bans(), bans()
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SMODS.Challenge {
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key = "Go",
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@ -104,7 +104,6 @@ SMODS.Challenge {
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pronouns = "she_them",
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}
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local finalizers = {
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SMODS.Challenge {
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key = "Eternally_Amber",
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rules = {custom = {{id = "Roland_Eternally_Amber"}, {id = "Roland_Showdown_Amber"}}},
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@ -140,7 +139,8 @@ local finalizers = {
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end,
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}
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end,
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},
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}
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SMODS.Challenge {
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key = "Eternally_Cerulean",
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rules = {custom = {{id = "Roland_Eternally_Cerulean"}, {id = "Roland_Showdown_Cerulean"}}},
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@ -164,7 +164,8 @@ local finalizers = {
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G.hand:add_to_highlighted(v)
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end)
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end,
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},
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}
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SMODS.Challenge {
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key = "Eternally_Crimson",
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rules = {custom = {{id = "Roland_Eternally_Crimson"}, {id = "Roland_Showdown_Crimson"}}},
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@ -222,7 +223,8 @@ local finalizers = {
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mod.Roland_Eternally_Crimson = not context.hand_drawn and
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mod.Roland_Eternally_Crimson or nil
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end,
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},
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}
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SMODS.Challenge {
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key = "Eternally_Verdant",
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rules = {custom = {{id = "Roland_Eternally_Verdant"}, {id = "Roland_Showdown_Verdant"}}},
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@ -242,7 +244,8 @@ local finalizers = {
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end)
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end
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end,
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},
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}
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SMODS.Challenge {
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key = "Eternally_Violet",
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rules = {custom = {{id = "Roland_Eternally_Violet"}, {id = "Roland_Showdown_Violet"}}},
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@ -253,25 +256,6 @@ local finalizers = {
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G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
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end
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end,
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},
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}
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SMODS.Challenge {
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key = "Showdown",
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rules = {custom = {
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{id = "Roland_Eternally_Amber"},
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{id = "Roland_Eternally_Cerulean"},
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{id = "Roland_Eternally_Crimson"},
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{id = "Roland_Eternally_Verdant"},
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{id = "Roland_Eternally_Violet"},
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{id = "Roland_Showdown"},
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}},
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restrictions = final,
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calculate = function(_, context)
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f(finalizers):each(function(v)
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v:calculate(context)
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end)
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end,
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}
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q(function()
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@ -291,7 +275,6 @@ q(function()
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{G.P_BLINDS, is_showdown_except "bl_final_heart", crimson.banned_other},
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{G.P_BLINDS, is_showdown_except "bl_final_leaf", verdant.banned_other},
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{G.P_BLINDS, is_showdown_except "bl_final_vessel", violet.banned_other},
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{G.P_BLINDS, is_showdown_except "bl_Roland_venerable_visage", final.banned_other},
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}:each(function(v)
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f(v[1]):where(v[2]):each(adder(v[3]))
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end)
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