Improve stability of Frozen and debugging tools

This commit is contained in:
Emik 2026-07-31 05:25:52 +02:00
parent 178e415614
commit 559a11b03a
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
4 changed files with 18 additions and 8 deletions

View file

@ -3,7 +3,7 @@
"id": "Roland", "id": "Roland",
"name": "Roland", "name": "Roland",
"prefix": "Roland", "prefix": "Roland",
"version": "2.9.86", "version": "2.9.87",
"badge_colour": "8BE9FD", "badge_colour": "8BE9FD",
"display_name": "Roland", "display_name": "Roland",
"main_file": "src/main.lua", "main_file": "src/main.lua",

View file

@ -329,8 +329,6 @@ function Card:calculate_dollar_bonus(...)
return orig_calculate_dollar_bonus(self, ...) return orig_calculate_dollar_bonus(self, ...)
end end
local orig_get_probability_vars = SMODS.get_probability_vars
function SMODS.current_mod.bootstraps_mult(card) function SMODS.current_mod.bootstraps_mult(card)
local ability = card.Roland_frozen_ability local ability = card.Roland_frozen_ability
local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars) local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars)
@ -343,9 +341,17 @@ function SMODS.current_mod.bootstraps_mult(card)
return ability.Roland_bootstraps_mult return ability.Roland_bootstraps_mult
end end
local orig_get_probability_vars = SMODS.get_probability_vars
function SMODS.get_probability_vars(trigger_obj, ...) function SMODS.get_probability_vars(trigger_obj, ...)
local numerator, denominator = orig_get_probability_vars(trigger_obj, ...) local numerator, denominator = orig_get_probability_vars(trigger_obj, ...)
return trigger_obj and (trigger_obj.Roland_frozen or {}).probability or numerator, denominator local override = ((trigger_obj or {}).Roland_frozen or {}).probability
if override then
return type(denominator) == "table" and to_big(override) or override, denominator
else
return numerator, denominator
end
end end
q { q {

View file

@ -14,10 +14,13 @@ local function add(v)
end end
if G.P_BLINDS[v] then if G.P_BLINDS[v] then
G.from_boss_tag = true if G.STATE ~= G.STATES.MENU then
G.GAME.perscribed_bosses = G.GAME.perscribed_bosses or {} G.from_boss_tag = true
G.GAME.perscribed_bosses[G.GAME.round_resets.ante] = v G.GAME.perscribed_bosses = G.GAME.perscribed_bosses or {}
G.FUNCS.reroll_boss() G.GAME.perscribed_bosses[G.GAME.round_resets.ante] = v
G.FUNCS.reroll_boss()
end
return G.P_BLINDS[v] return G.P_BLINDS[v]
end end

View file

@ -122,6 +122,7 @@ SMODS.Tag {
ab.total_rounds = ab.total_rounds or self.config.total_rounds ab.total_rounds = ab.total_rounds or self.config.total_rounds
if tag.triggered or if tag.triggered or
not G.jokers or
not next(G.jokers.cards) or not next(G.jokers.cards) or
ab.invis_rounds < ab.total_rounds or ab.invis_rounds < ab.total_rounds or
#G.jokers.cards + (modifiers.Roland_invisible or 0) >= G.jokers.config.card_limit then #G.jokers.cards + (modifiers.Roland_invisible or 0) >= G.jokers.config.card_limit then