Add more feedback
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parent
cec718d97a
commit
4f8902411b
7 changed files with 119 additions and 54 deletions
BIN
assets/sounds/kick.ogg
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BIN
assets/sounds/kick.ogg
Normal file
Binary file not shown.
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@ -215,7 +215,8 @@ return {
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text = {
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"Creates a random {C:attention}Tag",
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"at the end of the {C:attention}Ante",
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"{C:red,E:1}Self destructs{} if {C:attention}drawn",
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"{C:red,E:1}Shatters{} if drawn",
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"during any {C:attention}Blind",
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},
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},
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},
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@ -293,11 +294,12 @@ return {
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c_Roland_Pastries = "Sweet Pastries",
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},
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v_dictionary = {
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b_Roland_bye = "Bye!",
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b_Roland_comma = ", ",
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b_Roland_entering_shop = "Entering shop!",
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b_Roland_of = " of ",
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b_Roland_most_common_card = "(Rank)",
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b_Roland_na = "N/A",
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b_Roland_of = " of ",
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},
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labels = {
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roland_glass_seal = "Glass Seal",
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23
src/back.lua
23
src/back.lua
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@ -87,7 +87,7 @@ back {
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apply = function(_, _)
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G.GAME.modifiers.Roland_blossom_deck = true
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end,
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calculate = function(self, _, context)
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calculate = function(self, card, context)
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if not context.setting_blind then
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return
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end
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@ -106,8 +106,10 @@ back {
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q {
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delay = 0.4,
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func = function()
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SMODS.calculate_effect({message = localize("ph_boss_disabled")}, card)
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G.GAME.blind:wiggle()
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play_sound "timpani"
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delay(0.4)
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end,
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}
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end
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@ -134,7 +136,22 @@ back {
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end
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end)
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end,
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calculate = function(_, _, context)
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local _ = context.starting_shop and ease_dollars(-G.GAME.dollars)
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calculate = function(_, card, context)
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if not context.starting_shop then
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return
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end
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ease_dollars(-G.GAME.dollars)
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attention_text({
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text = localize("k_nope_ex"),
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scale = 1.3,
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hold = 1.4,
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major = card,
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backdrop_colour = G.C.MONEY,
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align = "cm",
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offset = {x = 0, y = 0},
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silent = true,
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})
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end,
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}
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@ -21,6 +21,11 @@ SMODS.Atlas {
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atlas_table = "ANIMATION_ATLAS",
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}
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SMODS.Sound {
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key = "kick",
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path = "kick.ogg",
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}
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local function common_rank()
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local tally = {}
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local to_name = {}
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@ -72,11 +77,11 @@ blind {
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boss_colour = HEX "0291fb",
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pronouns = "she_her",
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config = {draw = 5},
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defeat = function(self)
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self.disabled = false
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defeat = function()
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G.GAME.Roland_nimble_disabled = nil
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end,
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disable = function(self)
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self.disabled = true
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disable = function()
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G.GAME.Roland_nimble_disabled = true
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end,
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drawn_to_hand = function(self)
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local function force_hand()
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@ -89,15 +94,16 @@ blind {
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end)
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G.FUNCS.play_cards_from_highlighted(nil)
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self:disable()
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end
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if not self.disabled then
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self.disabled = true
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if not G.GAME.Roland_nimble_disabled then
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G.GAME.Roland_nimble_disabled = true
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q {func = force_hand, blocking = false}
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end
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end,
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set_blind = function(self)
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self.disabled = false
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set_blind = function()
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G.GAME.Roland_nimble_disabled = nil
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end,
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}
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@ -107,6 +113,7 @@ blind {
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boss_colour = HEX "b18480",
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pronouns = "he_they",
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disable = function()
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-- Ensures that this runs after 'set_blind' since it also gets added to queue.
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q(function()
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local count = #G.discard.cards
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@ -162,6 +169,7 @@ blind {
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draw_card(G.hand, G.discard, i / count * 100, "down", false, copy, nil, nil, true)
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end)
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b:wiggle()
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b.triggered = true
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playing_card_joker_effects(cards_added)
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end,
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@ -196,8 +204,16 @@ local orig_update = Game.update
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function Game.update(...)
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orig_update(...)
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local orig = G.GAME.probabilities
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local improbable = G.GAME.modifiers.Roland_improbable
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if not G.GAME.modifiers.Roland_improbable or getmetatable(orig) then
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-- Normally unreachable since we set it to nil ourselves,
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-- but other mods may want to use this modifier.
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if improbable == false then
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disable_improbable()
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return
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end
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if not improbable or getmetatable(orig) then
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return
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end
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@ -247,7 +263,7 @@ blind {
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return
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end
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local needs_text_change = false
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local needs_text_change
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local function process(card_area)
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f(card_area.cards):foreach(function(v)
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@ -280,12 +296,13 @@ blind {
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boss_colour = HEX "000000",
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pronouns = "any_all",
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defeat = function()
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G.GAME.modifiers.Roland_equinox = false
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G.GAME.modifiers.Roland_equinox = nil
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end,
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disable = function()
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G.GAME.modifiers.Roland_equinox = false
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G.GAME.modifiers.Roland_equinox = nil
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end,
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set_blind = function()
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play_sound("Roland_kick", 1, 0.7)
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G.GAME.modifiers.Roland_equinox = true
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end,
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}
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@ -266,12 +266,18 @@ joker {
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return {xmult = card.ability.extra.xmult}
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end
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if context.blind_defeated and G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then
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if not card.getting_sliced and
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context.end_of_round and
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G.GAME.chips / card.ability.extra.requirement < G.GAME.blind.chips then
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card.getting_sliced = true
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local message = localize {type = "variable", key = "b_Roland_bye"}
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SMODS.calculate_effect({message = message, colour = G.C.RED}, card)
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q(function()
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G.hand_text_area.blind_chips:juice_up()
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G.hand_text_area.game_chips:juice_up()
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play_sound("tarot1")
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card:start_dissolve()
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play_sound("tarot1")
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end)
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end
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end,
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@ -297,14 +303,14 @@ joker {
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joker {
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key = "hexagon",
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pronouns = "it_its",
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config = {extra = {money = 6}},
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config = {extra = {price = 6}},
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cost = 6,
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rarity = 1,
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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loc_vars = function(_, _, card)
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return {vars = {card.ability.extra.money}}
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return {vars = {card.ability.extra.price}}
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end,
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calculate = function(_, card, context)
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if not context.joker_main or
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@ -312,7 +318,9 @@ joker {
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return
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end
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card.sell_cost = card.sell_cost + card.ability.extra.money
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card.ability.extra_value = card.ability.extra_value + card.ability.extra.price
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card:set_cost()
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return {message = localize "k_val_up", colour = G.C.MONEY}
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end,
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}
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@ -337,6 +345,7 @@ joker {
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context.cardarea == "unscored" and
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context.scoring_name == "Four of a Kind" then
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card.ability.extra.mult = card.ability.extra.mult + context.other_card.base.nominal
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return {message = localize "k_upgrade_ex", colour = G.C.RED, message_card = card}
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end
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end,
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}
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@ -350,7 +359,7 @@ joker {
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eternal_compat = true,
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blueprint_compat = true,
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perishable_compat = true,
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calculate = function(_, _, context)
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calculate = function(_, card, context)
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if not context.individual or
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context.cardarea ~= "unscored" or
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context.scoring_name ~= "Four of a Kind" then
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@ -358,7 +367,9 @@ joker {
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end
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q(function()
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playing_card_joker_effects(f(G.play):take(#G.play):map(function(v)
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f(G.play.cards):filter(function(v)
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return not v.highlighted
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end):foreach(function(v)
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G.playing_card = (G.playing_card or 0) + 1
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G.deck.config.card_limit = G.deck.config.card_limit + 1
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local copy = copy_card(v, nil, nil, G.playing_card)
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@ -366,8 +377,9 @@ joker {
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G.hand:emplace(copy)
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copy:start_materialize()
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table.insert(G.playing_cards, copy)
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return copy
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end):into())
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playing_card_joker_effects({copy})
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card:juice_up()
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end)
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end)
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end,
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}
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@ -479,7 +491,15 @@ joker {
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return context.joker_main and {card = card, xmult = self.xmult()} or nil
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end,
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xmult = function()
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return ((G.GAME or {}).blind or {}).mult or 1
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local function mult(id)
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local next = {Select = true, Upcoming = true}
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local states = G.GAME.round_resets.blind_states
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local choices = G.GAME.round_resets.blind_choices
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return next[states[id]] and G.P_BLINDS[choices[id]].mult
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end
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local m = ((G.GAME or {}).blind or {}).mult
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return m and m ~= 0 and m or mult "Small" or mult "Big" or mult "Boss" or 1
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end,
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}
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@ -507,10 +527,14 @@ joker {
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return {numerator = extra.probability}
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end
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if context.blind_defeated then
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if context.end_of_round and extra.probability ~= extra.delta then
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extra.probability = extra.delta
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elseif context.after then
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return {message = localize "k_reset", colour = G.C.RED}
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end
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if context.after then
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extra.probability = extra.probability + extra.delta
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return {message = localize "k_upgrade_ex", colour = G.C.GREEN}
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end
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end,
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}
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45
src/seal.lua
45
src/seal.lua
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@ -14,6 +14,23 @@ SMODS.Seal {
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badge_colour = HEX "a6a6a6",
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pronouns = "he_him",
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calculate = function(_, card, context)
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local function proc()
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card.Roland_glass = true
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local tag = Tag(get_next_tag_key "Roland_glass")
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if tag.name == "Orbital Tag" then
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tag.ability.orbital_hand = pseudorandom_element(
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f(G.GAME.hands):filter(function(v)
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return v.visible
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end):keys():into(),
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pseudoseed "Roland_glass"
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)
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end
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add_tag(tag)
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play_sound "other1"
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end
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if context.setting_blind or context.starting_shop then
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card.Roland_glass = nil
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end
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@ -22,30 +39,18 @@ SMODS.Seal {
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return
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end
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if G.STATE == G.STATES.DRAW_TO_HAND and card == context.other_card then
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card.Roland_glass = true
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return q(function()
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if context.hand_drawn and f(context.hand_drawn):any(function(v)
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return v == card
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end) then
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q(function()
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card:shatter()
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end)
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SMODS.calculate_context({remove_playing_cards = true, removed = {card}})
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end
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if not context.ante_end then
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return
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if context.ante_end then
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proc()
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end
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card.Roland_glass = true
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local tag = Tag(get_next_tag_key "Roland_glass")
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if tag.name == "Orbital Tag" then
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tag.ability.orbital_hand = pseudorandom_element(
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f(G.GAME.hands):filter(function(v)
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return v.visible
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end):keys():into(),
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pseudoseed "Roland_glass"
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)
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end
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add_tag(tag)
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end,
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}
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@ -14,11 +14,6 @@ local spectral = (function()
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end
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end)()
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SMODS.Sound {
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key = "void",
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path = "void.ogg",
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}
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SMODS.Atlas {
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px = 71,
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py = 95,
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@ -26,6 +21,11 @@ SMODS.Atlas {
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path = "spectral.png",
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}
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SMODS.Sound {
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key = "void",
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path = "void.ogg",
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}
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spectral {
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key = "afterimage",
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pronouns = "he_they",
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Add table
Reference in a new issue