Alter glass tag
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bf15f05563
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2 changed files with 16 additions and 14 deletions
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@ -203,10 +203,9 @@ return {
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roland_glass_seal = {
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roland_glass_seal = {
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name = "Glass Seal",
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name = "Glass Seal",
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text = {
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text = {
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"Creates a random {C:attention}Tag",
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"{C:red,E:1}Shatters {}and creates",
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"at the end of the {C:attention}Ante",
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"a random {C:attention}Tag {}if",
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"{C:red,E:1}Shatters{} if drawn",
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"drawn during a {C:attention}Blind",
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"during any {C:attention}Blind",
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},
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},
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},
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},
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},
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},
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23
src/seal.lua
23
src/seal.lua
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@ -14,6 +14,10 @@ SMODS.Seal {
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badge_colour = HEX "a6a6a6",
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badge_colour = HEX "a6a6a6",
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pronouns = "he_him",
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pronouns = "he_him",
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calculate = function(_, card, context)
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calculate = function(_, card, context)
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local function eq(v)
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return v == card
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end
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local function proc()
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local function proc()
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card.Roland_glass = true
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card.Roland_glass = true
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local tag = Tag(get_next_tag_key "Roland_glass")
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local tag = Tag(get_next_tag_key "Roland_glass")
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@ -39,18 +43,17 @@ SMODS.Seal {
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return
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return
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end
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end
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if context.hand_drawn and f(context.hand_drawn):any(function(v)
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local hand_drawn = context.hand_drawn
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return v == card
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end) then
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q(function()
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card:shatter()
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end)
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SMODS.calculate_context({remove_playing_cards = true, removed = {card}})
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if type(hand_drawn) ~= "table" or not f(hand_drawn):any(eq) then
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return
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end
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end
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if context.ante_end then
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q(function()
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proc()
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card:shatter()
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end
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end)
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SMODS.calculate_context({remove_playing_cards = true, removed = {card}})
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proc()
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end,
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end,
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}
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}
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