Fix Amber Acorn and wii phone regression
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8a82494674
commit
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3 changed files with 34 additions and 9 deletions
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@ -3,7 +3,7 @@
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"id": "Roland",
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"id": "Roland",
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"name": "Roland",
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"name": "Roland",
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"prefix": "Roland",
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"prefix": "Roland",
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"version": "2.8.13",
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"version": "2.8.14",
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"badge_colour": "8BE9FD",
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"badge_colour": "8BE9FD",
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"display_name": "Roland",
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"display_name": "Roland",
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"main_file": "src/main.lua",
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"main_file": "src/main.lua",
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@ -33,15 +33,28 @@ local charm = (function()
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end
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end
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end)()
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end)()
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local function can_discard_zero()
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return G.GAME.current_round.discards_left > 0 and
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not next(G.hand.highlighted) and
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G.hand.config.card_limit > 0 and
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G.GAME.Bakery_charm == "BakeryCharm_Roland_cocacola"
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end
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charm {
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charm {
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key = "wii",
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key = "wii",
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pronouns = "they_them",
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pronouns = "they_them",
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attributes = {"skip"},
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attributes = {"skip"},
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config = {extra = {active = true}},
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calculate = function(_, card, context)
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calculate = function(_, card, context)
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if context.prevent_tag_trigger and card.ability.extra.active then
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return {prevent_trigger = true}
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end
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if not context.skip_blind then
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if not context.skip_blind then
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return
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return
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end
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end
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card.ability.extra.active = true
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local message = localize {type = "variable", key = "b_Roland_entering_shop"}
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local message = localize {type = "variable", key = "b_Roland_entering_shop"}
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SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
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SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
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@ -50,21 +63,33 @@ charm {
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G.blind_select = G.blind_select and G.blind_select:remove()
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G.blind_select = G.blind_select and G.blind_select:remove()
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G.round_eval = G.round_eval and G.round_eval:remove()
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G.round_eval = G.round_eval and G.round_eval:remove()
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G.GAME.current_round.jokers_purchased = 0
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G.GAME.current_round.jokers_purchased = 0
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G.STATE = G.STATES.SHOP
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G.GAME.shop_free = nil
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G.GAME.shop_free = nil
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G.GAME.shop_d6ed = nil
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G.GAME.shop_d6ed = nil
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G.STATE_COMPLETE = true
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play_sound("whoosh1", 1.33333, 0.8)
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play_sound("whoosh1", 1.33333, 0.8)
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play_sound("whoosh1", 0.66666, 0.8)
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play_sound("whoosh1", 0.66666, 0.8)
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q(function()
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G.STATE = G.STATES.SHOP
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G.STATE_COMPLETE = false
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delay(1)
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q(function()
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card.ability.extra.active = false
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end)
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end)
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end)
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end)
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end,
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end,
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}
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}
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local function can_discard_zero()
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local orig_apply_to_run = Tag.apply_to_run
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return G.GAME.current_round.discards_left > 0 and
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not next(G.hand.highlighted) and
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function Tag:apply_to_run(...)
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G.hand.config.card_limit > 0 and
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if G.GAME.Bakery_charm == "BakeryCharm_Roland_wii" and
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G.GAME.Bakery_charm == "BakeryCharm_Roland_cocacola"
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G.Bakery_charm_area.cards[1].config.center.ability.extra.active then
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return
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end
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return orig_apply_to_run(self, ...)
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end
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end
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charm {
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charm {
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@ -679,7 +679,7 @@ joker {
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return
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return
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end
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end
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card.Roland_amber_waiting = false
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card.Roland_amber_waiting = true
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local cards = card.area.cards
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local cards = card.area.cards
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local keys = f(cards):where(f().nq(card)):keys():table()
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local keys = f(cards):where(f().nq(card)):keys():table()
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