Fix charm-related crash
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0bb1eed9d5
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2f55344a90
3 changed files with 7 additions and 4 deletions
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@ -3,7 +3,7 @@
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"id": "Roland",
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"name": "Roland",
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"prefix": "Roland",
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"version": "2.9.24",
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"version": "2.9.25",
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"badge_colour": "8BE9FD",
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"display_name": "Roland",
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"main_file": "src/main.lua",
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@ -261,7 +261,7 @@ local orig_apply_to_run = Tag.apply_to_run
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function Tag:apply_to_run(...)
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if G.GAME.Bakery_charm == "BakeryCharm_Roland_wii" and
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G.Bakery_charm_area.cards[1].config.center.ability.extra.active then
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G.Bakery_charm_area.cards[1].ability.extra.active then
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return
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end
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@ -19,15 +19,18 @@ Balatest = Balatest
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--- @type { constants?: { TEN: table }, new: (fun(self: self, arr?: number[], sign?: number, noNormalize?: boolean): table), pow: (fun(x: number, y: number): number) }
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Big = Big
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--- @type table
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--- @type table?
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CardSleeves = CardSleeves
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--- @type fun(obj: SMODS.Back): SMODS.Back
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--- @type table|fun(obj: SMODS.Back): SMODS.Back
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CardSleeves.Sleeve = CardSleeves.Sleeve
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--- @type fun(area: CardArea, ...: ...): Card
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create_card_for_shop = create_card_for_shop
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--- @type boolean|table
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G.Bakery_charm_area.cards[1].ability.extra = G.Bakery_charm_area.cards[1].ability.extra
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SMODS.Mods.Roland.config = require "config"
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---@type userdata|{getWidth: fun(self: self): number}
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