Optimize SMODS.get_enhancements patch
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2 changed files with 10 additions and 3 deletions
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@ -6,7 +6,7 @@
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"author": [
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"Emik"
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],
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"version": "2.2.2",
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"version": "2.2.3",
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"badge_colour": "8BE9FD",
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"main_file": "src/main.lua",
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"badge_text_colour": "44475A",
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@ -585,6 +585,12 @@ joker {
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local suit = (G.GAME.current_round.Roland_suitable or {}).suit or "Spades"
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return {vars = {localize(suit, "suits_plural"), colours = {G.C.SUITS[suit]}}}
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end,
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add_to_deck = function()
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G.GAME.modifiers.Roland_suitable = (G.GAME.modifiers.Roland_suitable or 0) + 1
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end,
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remove_from_deck = function()
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G.GAME.modifiers.Roland_suitable = (G.GAME.modifiers.Roland_suitable or 0) - 1
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end,
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}
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function SMODS.current_mod.reset_game_globals()
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@ -606,8 +612,9 @@ end
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local orig_get_enhancements = SMODS.get_enhancements
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function SMODS.get_enhancements(card, ...)
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if not next(SMODS.find_card "j_Roland_suitable") or
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card.base.suit ~= G.GAME.current_round.Roland_suitable.suit then
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if (G.GAME.modifiers.Roland_suitable or 0) <= 0 or
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card.base.suit ~= G.GAME.current_round.Roland_suitable.suit or
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(card.area ~= G.hand and card.area ~= G.play) then
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return orig_get_enhancements(card, ...)
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end
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