Add new charm, again, again

This commit is contained in:
Emik 2026-02-18 02:42:16 +01:00
parent ac0ec14efa
commit 23e96b70cc
Signed by: emik
GPG key ID: 6B0CD72A5E503BDF
10 changed files with 62 additions and 43 deletions

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@ -30,10 +30,6 @@ return {
name = "coca cola phone",
text = {"Cards cannot", "be {C:attention}debuffed"},
},
BakeryCharm_Roland_hand = {
name = "hand phone",
text = {"{C:attention}Charms {}can", "be {C:attention}debuffed"},
},
BakeryCharm_Roland_fat = {
name = "fat i phone",
text = {
@ -46,6 +42,10 @@ return {
name = "flexi ble phone",
text = {unpack(G.localization.descriptions.Joker.j_ring_master.text)},
},
BakeryCharm_Roland_hand = {
name = "hand phone",
text = {"{C:attention}+#1# {}hand size", "Set hands to {C:blue}#2#"},
},
BakeryCharm_Roland_wii = {
name = "wii phone",
text = {

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@ -1,4 +1,4 @@
local _, q = unpack(... or require "src.functional")
local f, q = unpack(... or require "src.functional")
local mod = SMODS.current_mod
SMODS.Atlas {
@ -22,34 +22,53 @@ local charm = (function()
tbl.unlocked = true
tbl.discovered = true
tbl.pos = {x = x, y = 0}
tbl.atlas = "charm"
x = x + 1
tbl.atlas = "charm"
local charm = Bakery_API.Charm(tbl)
charm:inject()
charm:process_loc_text()
SMODS.current_mod = current_mod
end)
end, true)
end
end)()
charm {
key = "hand",
pronouns = "he_him",
key = "wii",
pronouns = "they_them",
calculate = function(_, card, context)
if not context.skip_blind then
return
end
local message = localize {type = "variable", key = "b_Roland_entering_shop"}
SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
q(function()
G.blind_prompt_box = G.blind_prompt_box and G.blind_prompt_box:remove()
G.blind_select = G.blind_select and G.blind_select:remove()
G.round_eval = G.round_eval and G.round_eval:remove()
G.GAME.current_round.jokers_purchased = 0
G.STATE = G.STATES.SHOP
G.GAME.shop_free = nil
G.GAME.shop_d6ed = nil
G.STATE_COMPLETE = false
play_sound("whoosh1", 1.33333, 0.8)
play_sound("whoosh1", 0.66666, 0.8)
end)
end,
}
charm {
key = "cocacola",
pronouns = "he_they",
key = "flexible",
pronouns = "any_all",
}
local orig_debuff_card = SMODS.debuff_card
local orig_showman = SMODS.showman
---@diagnostic disable-next-line: duplicate-set-field
function SMODS.debuff_card(...)
if G.GAME.Bakery_charm ~= "BakeryCharm_Roland_cocacola" then
return orig_debuff_card(...)
end
function SMODS.showman(...)
return G.GAME.Bakery_charm == "BakeryCharm_Roland_flexible" or orig_showman(...)
end
charm {
@ -98,39 +117,39 @@ function Card:init(X, Y, W, H, card, center, params, ...)
end
charm {
key = "flexible",
pronouns = "any_all",
key = "cocacola",
pronouns = "he_they",
}
local orig_showman = SMODS.showman
local orig_debuff_card = SMODS.debuff_card
---@diagnostic disable-next-line: duplicate-set-field
function SMODS.showman(...)
return G.GAME.Bakery_charm == "BakeryCharm_Roland_flexible" or orig_showman(...)
function SMODS.debuff_card(...)
if G.GAME.Bakery_charm ~= "BakeryCharm_Roland_cocacola" then
return orig_debuff_card(...)
end
end
charm {
key = "wii",
pronouns = "they_them",
calculate = function(_, card, context)
if not context.skip_blind then
return
end
local message = localize {type = "variable", key = "b_Roland_entering_shop"}
SMODS.calculate_effect({card = card, message = message, sound = "whoosh1"}, card)
q(function()
G.blind_prompt_box = G.blind_prompt_box and G.blind_prompt_box:remove()
G.blind_select = G.blind_select and G.blind_select:remove()
G.round_eval = G.round_eval and G.round_eval:remove()
G.GAME.current_round.jokers_purchased = 0
G.STATE = G.STATES.SHOP
G.GAME.shop_free = nil
G.GAME.shop_d6ed = nil
G.STATE_COMPLETE = false
play_sound("whoosh1", 1.33333, 0.8)
play_sound("whoosh1", 0.66666, 0.8)
end)
key = "hand",
pronouns = "he_him",
config = {extra = {hands = 1, hand_size = 5}},
loc_vars = function(_, _, card)
local extra = card.ability.extra
return {vars = {extra.hand_size, extra.hands}}
end,
equip = function(_, card)
local extra = card.ability.extra
G.hand:change_size(extra.hand_size)
card.Roland_hands = G.GAME.round_resets.hands - card.ability.extra.hands
G.GAME.round_resets.hands = card.ability.extra.hands
ease_hands_played(-card.Roland_hands)
end,
unequip = function(_, card)
local extra = card.ability.extra
G.hand:change_size(-extra.hand_size)
G.GAME.round_resets.hands = G.GAME.round_resets.hands + (card.Roland_hands or 0)
ease_hands_played(card.Roland_hands or 0)
card.Roland_hands = nil
end,
}