Fix bootstraps and erosion mixup
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parent
835a001302
commit
043ff1f8d1
3 changed files with 6 additions and 6 deletions
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@ -91,5 +91,5 @@ match_indent = true
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target = "card.lua"
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target = "card.lua"
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pattern = "math\\.floor\\(\\(G\\.GAME\\.dollars \\+ \\(G\\.GAME\\.dollar_buffer or 0\\)\\)/self\\.ability\\.extra\\.dollars\\)"
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pattern = "math\\.floor\\(\\(G\\.GAME\\.dollars \\+ \\(G\\.GAME\\.dollar_buffer or 0\\)\\)/self\\.ability\\.extra\\.dollars\\)"
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position = "at"
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position = "at"
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payload = "G.P_CENTERS.j_erosion:mult(self)"
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payload = "G.P_CENTERS.j_bootstraps:mult(self)"
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match_indent = true
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match_indent = true
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@ -3,7 +3,7 @@
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"id": "Roland",
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"id": "Roland",
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"name": "Roland",
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"name": "Roland",
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"prefix": "Roland",
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"prefix": "Roland",
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"version": "2.8.4",
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"version": "2.8.5",
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"badge_colour": "8BE9FD",
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"badge_colour": "8BE9FD",
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"display_name": "Roland",
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"display_name": "Roland",
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"main_file": "src/main.lua",
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"main_file": "src/main.lua",
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@ -17,9 +17,9 @@ local frozen_sounds = f(4):map(frozen_sound):map("key"):table()
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local needs_chip_mult_override = {
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local needs_chip_mult_override = {
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Bull = true,
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Bull = true,
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Erosion = true,
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Misprint = true,
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Misprint = true,
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TierList = true,
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TierList = true,
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Bootstraps = true,
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["Blue Joker"] = true,
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["Blue Joker"] = true,
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["Abstract Joker"] = true,
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["Abstract Joker"] = true,
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["Fortune Teller"] = true,
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["Fortune Teller"] = true,
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@ -186,7 +186,7 @@ end
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local orig_get_probability_vars = SMODS.get_probability_vars
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local orig_get_probability_vars = SMODS.get_probability_vars
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function G.P_CENTERS.j_erosion:mult(card)
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function G.P_CENTERS.j_bootstraps:mult(card)
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local ability = card.Roland_frozen_ability
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local ability = card.Roland_frozen_ability
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local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars)
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local ret = math.floor((G.GAME.dollars + (G.GAME.dollar_buffer or 0)) / card.ability.extra.dollars)
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@ -194,8 +194,8 @@ function G.P_CENTERS.j_erosion:mult(card)
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return ret
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return ret
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end
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end
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ability.Roland_erosion_mult = ability.Roland_erosion_mult or ret
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ability.Roland_bootstraps_mult = ability.Roland_bootstraps_mult or ret
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return ability.Roland_erosion_mult
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return ability.Roland_bootstraps_mult
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end
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end
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function SMODS.get_probability_vars(trigger_obj, ...)
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function SMODS.get_probability_vars(trigger_obj, ...)
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