143 lines
6.5 KiB
C#
143 lines
6.5 KiB
C#
using HarmonyLib;
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using Il2CppGameLevel.EventNodes;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using PvZ_Fusion_Translator.Patches.BaseTextObjects;
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namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor.GameLevel.EventNodes
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{
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[HarmonyPatch(typeof(RuntimeNodeUI))]
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public static class RuntimeNodeUI_Patch
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{
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[HarmonyPatch(nameof(RuntimeNodeUI.Awake))]
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[HarmonyPatch(nameof(RuntimeNodeUI.CreatePorts))]
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[HarmonyPatch(nameof(RuntimeNodeUI.CreateValueEditUI))]
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[HarmonyPatch(nameof(RuntimeNodeUI.GetPortUI))]
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[HarmonyPatch(nameof(RuntimeNodeUI.UpdateDisplay))]
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[HarmonyPatch(nameof(RuntimeNodeUI.UpdateSelectionVisual))]
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[HarmonyPatch(nameof(RuntimeNodeUI.UpdateVisable))]
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[HarmonyPostfix]
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public static void Post_UpdateDisplay(RuntimeNodeUI __instance)
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{
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if (!__instance.isActiveAndEnabled) return;
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if (__instance.Node == null) return;
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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__instance.titleText.text = TranslateCodeText(__instance.titleText.text);
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__instance.titleText.font = fontAsset;
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foreach(TextMeshProUGUI txt in __instance.inputPortsContainer.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = TranslateCodeText(txt.text);
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txt.font = fontAsset;
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}
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foreach(TextMeshProUGUI txt in __instance.outputPortsContainer.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = TranslateCodeText(txt.text);
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txt.font = fontAsset;
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}
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if (
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__instance.GetComponentsInChildren<TMP_Dropdown>().Count == 0
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&& __instance.GetComponentsInChildren<TMP_InputField>().Count == 0
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&& __instance.Node.nodeType != "PlantTypeValueNode"
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&& __instance.Node.nodeType != "SinglePlantTypeListNode"
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&& __instance.Node.nodeType != "ZombieTypeValueNode"
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) return;
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if (__instance.Node != null)
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{
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if(__instance.Node.nodeType == "PlantTypeValueNode")
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{
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foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if(txt.gameObject.name.Contains("Label"))
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{
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if (Utils.CheckForUntranslatedText(txt.text))
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{
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PlantTypeValueNode castedNode = __instance.Node.TryCast<PlantTypeValueNode>();
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if (castedNode != null)
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{
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string portName = castedNode.value_PortName;
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string plantName = Utils.GetPlantNameFromAlmanac(castedNode.value, removeTags: true);
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txt.text = (plantName != "") ? plantName : StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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}
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if(__instance.Node.nodeType == "SinglePlantTypeListNode")
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{
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foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if (txt.gameObject.name.Contains("Label"))
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{
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if (Utils.CheckForUntranslatedText(txt.text))
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{
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SinglePlantTypeListNode castedNode = __instance.Node.TryCast<SinglePlantTypeListNode>();
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if (castedNode != null)
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{
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string portName = castedNode.plantTypeList_PortName;
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string plantName = Utils.GetPlantNameFromAlmanac(castedNode.plantType, removeTags: true);
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txt.text = (plantName != "") ? plantName : StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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}
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if(__instance.Node.nodeType == "ZombieTypeValueNode")
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{
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foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if(txt.gameObject.name.Contains("Label"))
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{
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if(Utils.CheckForUntranslatedText(txt.text))
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{
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ZombieTypeValueNode castedNode = __instance.Node.TryCast<ZombieTypeValueNode>();
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if(castedNode != null)
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{
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string portName = castedNode.value_PortName;
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string zombieName = Utils.GetZombieNameFromAlmanac(castedNode.value, removeTags: true);
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txt.text = (zombieName != "") ? zombieName : StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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}
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}
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}
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if(__instance.GetComponentsInChildren<TMP_Dropdown>().Count > 0)
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{
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foreach(TMP_Dropdown dropdown in __instance.GetComponentsInChildren<TMP_Dropdown>())
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{
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TMP_Dropdown_Patch.CreateDropdownList(dropdown);
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}
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}
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if(__instance.GetComponentsInChildren<TMP_InputField>().Count > 0)
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{
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foreach(TMP_InputField inputField in __instance.GetComponentsInChildren<TMP_InputField>())
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{
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TMP_InputField_Patch.OnEnable(inputField);
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foreach(TextMeshProUGUI txt in inputField.GetComponentsInChildren<TextMeshProUGUI>(true))
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{
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txt.text = TranslateCodeText(txt.text);
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}
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}
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}
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}
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public static string TranslateCodeText(string originalText)
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{
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return StringStore.translationString.ContainsKey(originalText + "_code") ? StringStore.TranslateText(originalText + "_code") : StringStore.TranslateText(originalText);
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}
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}
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}
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