PVZFusionTranslation/MelonLoader/Patches/Modes/Abyss/AbyssSelectBuffWindow_Patch.cs
SillyStar-Github f2e4e78750 3.8 code
2026-07-15 17:17:28 -04:00

57 lines
2.1 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator.Patches.Modes.Abyss
{
/*[HarmonyPatch(typeof(AbyssSelectBuffWindow))]
public static class AbyssSelectBuffWindow_Patch
{
[HarmonyPatch(nameof(AbyssSelectBuffWindow.OnAnimOver))]
[HarmonyPostfix]
private static void OnAnimOver(AbyssSelectBuffWindow __instance)
{
TranslateBuffWindow(__instance);
}
[HarmonyPatch(nameof(AbyssSelectBuffWindow.SetBuff))]
[HarmonyPostfix]
private static void SetBuff(AbyssSelectBuffWindow __instance)
{
TranslateBuffWindow(__instance);
}
public static void TranslateBuffWindow(AbyssSelectBuffWindow __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
AbyssBuffMenu_Patch.LoadAbyssBuffData();
foreach (TextMeshProUGUI titleText in __instance.titleText)
{
if (AbyssBuffMenu_Patch.abyssBuffData.ContainsKey(titleText.text))
{
if(titleText.name.Contains("shadow"))
{
titleText.text = Utils.RemoveColorTags(AbyssBuffMenu_Patch.abyssBuffData[titleText.text]);
}
else
{
titleText.text = AbyssBuffMenu_Patch.abyssBuffData[titleText.text];
}
}
titleText.font = fontAsset;
}
string translatedIntroduceText = AbyssBuffMenu_Patch.abyssBuffData.ContainsKey(__instance.introduce.text) ? AbyssBuffMenu_Patch.abyssBuffData[__instance.introduce.text] : AbyssBuffMenu_Patch.TranslateAbyssBuffRegex(__instance.introduce.text);
if (translatedIntroduceText != null)
{
__instance.introduce.text = translatedIntroduceText;
__instance.introduce.font = fontAsset;
}
}
}*/
}