PVZFusionTranslation/MelonLoader/Patches/GameObjects/MinorObjects/HealthSlider_Patch.cs
2026-07-06 05:16:02 -04:00

45 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Il2Cpp;
using HarmonyLib;
using UnityEngine;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using Unity.VisualScripting;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects
{
[HarmonyPatch(typeof(HealthSlider))]
public static class HealthSlider_Patch
{
public static TMP_FontAsset fontAsset = null;
[HarmonyPatch(nameof(HealthSlider.Start))]
[HarmonyPostfix]
public static void Post_Start(HealthSlider __instance)
{
if(!fontAsset)
{
fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
[HarmonyPatch(nameof(HealthSlider.UpdateText))]
[HarmonyPostfix]
public static void Post_UpdateText(HealthSlider __instance)
{
if(!fontAsset) fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
if (__instance.healthText.font != fontAsset) __instance.healthText.font = fontAsset;
foreach(TextMeshProUGUI txt in __instance.healthTextContainer.GetComponentsInChildren<TextMeshProUGUI>(true))
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}
}