79 lines
3.3 KiB
C#
79 lines
3.3 KiB
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator;
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using PvZ_Fusion_Translator.AssetStore;
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using System.Text.RegularExpressions;
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using Unity.Collections;
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namespace PvZ_Fusion_Translator.Patches.Managers
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{
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[HarmonyPatch(typeof(InGameUI))]
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public static class InGameUI_Patch
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{
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[HarmonyPatch(nameof(InGameUI.Start))]
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[HarmonyPostfix]
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private static void Start(InGameUI __instance)
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{
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TextMeshProUGUI[] array = new TextMeshProUGUI[]
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{
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__instance.transform.GetChild(4).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(4).GetChild(0).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(5).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(5).GetChild(0).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(6).GetComponent<TextMeshProUGUI>(),
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__instance.transform.GetChild(6).GetChild(0).GetComponent<TextMeshProUGUI>()};
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TextMeshProUGUI[] array2 = array;
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for (int i = 0; i < array2.Length; i++)
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{
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string originalText = array2[i].text;
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array2[i].text = array2[i].text.Replace("\n", " ");
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Regex checkFusionChallenge = new Regex("^超级([^\\s:]+)(:?挑战1?)");
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if (array2[i].text.Contains("配方:") && !checkFusionChallenge.IsMatch(array2[i].text))
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{
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string[] lines = array2[i].text.Split(":");
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lines[1] = Utils.GetPlantNameFromAlmanac(lines[1]);
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if (lines[1] == "")
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{
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Log.LogError("Couldn't find plant! (Fusion Showcase)");
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lines[1] = StringStore.TranslateText(lines[1]);
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}
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array2[i].text = StringStore.TranslateText("配方:") + lines[1];
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array2[i].autoSizeTextContainer = true;
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}
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else
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{
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array2[i].text = (StringStore.translationString.ContainsKey(array2[i].text + "_MG")) ? StringStore.TranslateText(array2[i].text + "_MG") : StringStore.TranslateText(array2[i].text);
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array2[i].text = array2[i].text.Replace("\n", " ");
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}
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}
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}
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[HarmonyPatch(nameof(InGameUI.Update))]
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[HarmonyPostfix]
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private static void Update(InGameUI __instance)
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{
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foreach (TextMeshProUGUI txt in __instance.ShovelBank.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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[HarmonyPatch(typeof(InGameUI_IZ))]
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public static class InGameUI_IZ_Patch
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{
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[HarmonyPatch(nameof(InGameUI_IZ.Update))]
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[HarmonyPostfix]
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private static void Update(InGameUI_IZ __instance)
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{
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foreach (TextMeshProUGUI txt in __instance.shovel.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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}
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}
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}
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