PVZFusionTranslation/BepInEx/Patches/GameObjects/CustomSettings_Patch.cs

24 lines
655 B
C#

using HarmonyLib;
using System;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(CustomSettings))]
public static class CustomSettings_Patch
{
[HarmonyPatch(nameof(CustomSettings.Awake))]
[HarmonyPostfix]
private static void Awake(CustomSettings __instance)
{
__instance.textMesh = StringStore.TranslateText(__instance.textMesh);
}
[HarmonyPatch(nameof(CustomSettings.ChangeText))]
[HarmonyPostfix]
private static void ChangeText(CustomSettings __instance)
{
__instance.textMesh = StringStore.TranslateText(__instance.textMesh);
}
}
}