PVZFusionTranslation/MelonLoader/Patches/GameObjects/ButtonObjects/UIButton_Patch.cs

45 lines
1.5 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(UIButton))]
public static class UIButton_Patch
{
[HarmonyPatch(typeof(UIButton), nameof(UIButton.Start))]
[HarmonyPostfix]
public static void Start(UIButton __instance)
{
if(__instance.transform.childCount >= 2)
{
TMP_FontAsset font = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
{
if (__instance.transform.name == "Goback")
{
text.text = "合上";
}
text.text = StringStore.TranslateText(text.text);
text.font = font;
}
}
else
{
StringStore.TranslateTextTransform(__instance.transform);
if(__instance.transform.name == "Goback")
{
foreach(TextMeshProUGUI text in __instance.transform.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText("合上");
}
}
}
}
}
}