PVZFusionTranslation/MelonLoader/Patches/GameObjects/PlantDamageMenu_Patch.cs

37 lines
1.3 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(PlantDamageMenu))]
public static class PlantDamageMenu_Patch
{
[HarmonyPatch(nameof(PlantDamageMenu.Awake))]
[HarmonyPostfix]
private static void Awake(PlantDamageMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
text.font = fontAsset;
}
}
[HarmonyPatch(nameof(PlantDamageMenu.InitCards))]
[HarmonyPostfix]
private static void InitCards(PlantDamageMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText(text.text);
text.font = fontAsset;
}
}
}
}