31 lines
1,011 B
C#
31 lines
1,011 B
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(AdvantureMissionMenu))]
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public static class AdvantureMissionMenu_Patch
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{
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[HarmonyPatch(nameof(AdvantureMissionMenu.InitText))]
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[HarmonyPostfix]
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private static void InitText(AdvantureMissionMenu __instance)
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{
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foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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[HarmonyPatch(nameof(AdvantureMissionMenu.SwitchAward))]
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[HarmonyPostfix]
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private static void SwitchAward(AdvantureMissionMenu __instance)
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{
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foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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}
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}
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