39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using UnityEngine;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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[HarmonyPatch(typeof(TravelStore))]
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public static class TravelStore_Patch
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{
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[HarmonyPatch(nameof(TravelStore.Update))]
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[HarmonyPostfix]
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private static void Update(TravelStore __instance)
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{
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foreach (TextMeshProUGUI intr in __instance.introduces)
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StringStore.TranslateTextUI(intr);
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foreach (var textMesh in __instance.points)
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StringStore.TranslateTextUI(textMesh);
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}
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[HarmonyPatch(nameof(TravelStore.RefreshBuff))]
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[HarmonyPostfix]
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private static void RefreshBuff(TravelStore __instance)
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{
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foreach (TravelBuff buff in __instance.travelBuffs)
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{
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TextMeshProUGUI cost = buff.transform.GetChild(1).GetComponent<TextMeshProUGUI>();
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if (!cost.text.Contains('0'))
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StringStore.TranslateTextUI(cost);
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cost.font = Resources.Load<TMP_FontAsset>("fonts/Dynamic");
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}
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foreach (TextMeshProUGUI intr in __instance.introduces)
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StringStore.TranslateTextUI(intr);
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foreach (var textMesh in __instance.points)
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StringStore.TranslateTextUI(textMesh);
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}
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}
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}
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