PVZFusionTranslation/MelonLoader/Patches/Modes/Odyssey/TravelStoreWindow_Patch.cs
SillyStar-Github f2e4e78750 3.8 code
2026-07-15 17:17:28 -04:00

93 lines
3.8 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using System.Text.RegularExpressions;
using UnityEngine;
using static Il2CppSystem.Globalization.TimeSpanFormat;
using static PvZ_Fusion_Translator.Patches.Modes.Odyssey.TravelMgr_Patch;
namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey
{
[HarmonyPatch(typeof(TravelStoreWindow))]
public static class TravelStoreWindow_Patch
{
[HarmonyPatch(nameof(TravelStoreWindow.SetType))]
[HarmonyPostfix]
private static void SetType(TravelStoreWindow __instance)
{
/*var buffSet = translatedTravelBuffs[buffLinks[__instance.buffType]];
string buff = __instance.show != null && __instance.introduce.text != "词条已选完" ? buffSet[__instance.buffIndex] : StringStore.TranslateText("词条已选完");*/
string originalText = __instance.introduce.text;
string affinityPattern = "([\\s\\S]+)(\\\n<color=red>)([\\s\\S]+)(<\\/color>)";
if(Regex.IsMatch(__instance.introduce.text, affinityPattern, options: RegexOptions.Singleline))
{
Match match = Regex.Match(__instance.introduce.text, affinityPattern, options: RegexOptions.Singleline);
string startText = match.Groups[1].Value;
string affinityText = match.Groups[3].Value;
string affinities = TranslateAffinities(affinityText);
__instance.introduce.text = AddBuffName(startText) + affinities;
}
else
{
__instance.introduce.text = AddBuffName(originalText);
}
foreach (var text in __instance.buttonText)
{
text.text = StringStore.TranslateText(text.text);
}
}
[HarmonyPatch(nameof(TravelStoreWindow.UpdateButtonText))]
[HarmonyPostfix]
private static void UpdateButtonText(TravelStoreWindow __instance)
{
foreach (var text in __instance.buttonText)
{
text.text = StringStore.TranslateText(text.text);
}
}
public static string TranslateAffinities(string originalText)
{
string result = "";
List<string> translatedAffinities = [];
string[] lines = originalText.Split('\n');
foreach(string line in lines)
{
if (string.IsNullOrEmpty(line)) continue;
string fStr = StringStore.translationStringRegex.ContainsKey("【([^\\s]+)】_IV") ? StringStore.translationStringRegex["【([^\\s]+)】_IV"] : "[{0}]";
// Extract dynamic parts from the original text
var regex = new Regex("【([^\\s]+)】");
var match = regex.Match(line);
int groupCount = match.Groups.Count;
// List to hold formatted dynamic parts
List<string> dynamicParts = [];
// Loop through each group and determine its translation
for (int i = 1; i < groupCount; i++)
{
string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue)
? StringStore.translationString[groupValue]
: groupValue;
dynamicParts.Add(translatedValue);
}
// Format the output string with dynamic parts
string translatedAffinity = string.Format(fStr, [.. dynamicParts]);
translatedAffinities.Add(translatedAffinity);
}
result = "\n" + "<color=red>" + String.Join("\n", translatedAffinities) + "</color>";
return result;
}
}
}