PVZFusionTranslation/MelonLoader/Patches/GameObjects/SeedLibrary_Patch.cs
SillyStar-Github f2e4e78750 3.8 code
2026-07-15 17:17:28 -04:00

58 lines
No EOL
2 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(SeedLibrary))]
public static class SeedLibrary_Patch
{
[HarmonyPatch(nameof(SeedLibrary.ChangeSafeMode))]
[HarmonyPostfix]
private static void ChangeSafeMode(SeedLibrary __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
//foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
//{
// txt.text = StringStore.TranslateText(txt.text);
// txt.font = fontAsset;
//}
Transform safetyBoxButtonTransform = __instance.transform.FindChild("SafeBox").FindChild("StartSafeMode");
if (__instance.safeMode == false && safetyBoxButtonTransform != null)
{
foreach (TextMeshProUGUI txt in safetyBoxButtonTransform.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText("合上");
}
}
}
[HarmonyPatch(nameof(SeedLibrary.Start))]
[HarmonyPatch(nameof(SeedLibrary.SetAllCards))]
[HarmonyPostfix]
private static void SetAllCards(SeedLibrary __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
//foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
//{
// txt.text = StringStore.TranslateText(txt.text);
// txt.font = fontAsset;
//}
foreach(TextMeshProUGUI txt in __instance.page.GetComponentsInChildren<TextMeshProUGUI>(true))
{
txt.font = fontAsset;
if (!Utils.CheckForUntranslatedText(txt.text))
{
txt.text = StringStore.TranslateText(txt.text);
}
}
}
}
}