30 lines
972 B
C#
30 lines
972 B
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(UIDifficulty))]
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public static class UIDifficulty_Patch
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{
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[HarmonyPatch(nameof(UIDifficulty.Update))]
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[HarmonyPostfix]
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private static void Update(UIDifficulty __instance)
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{
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#if MULTI_LANGUAGE
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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string difficultyText = StringStore.patchesStore["Difficulty"][Utils.Language.ToString()];
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__instance.t.text = string.Format(difficultyText + " {0}", GameAPP.difficulty);
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#else
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont();
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string difficultyText = StringStore.patchesStore["Difficulty"]["Spanish"];
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__instance.t.text = string.Format("Difficulty: {0}", GameAPP.difficulty);
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#endif
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__instance.t.autoSizeTextContainer = false;
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__instance.t.font = fontAsset;
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}
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}
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}
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