28 lines
906 B
C#
28 lines
906 B
C#
using HarmonyLib;
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using System;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using UnityEngine;
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using UnityEngine.TextCore.Text;
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using UnityEngine.UI;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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[HarmonyPatch(typeof(AbyssBagMenu))]
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public static class AbyssBagMenu_Patch
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{
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[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
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[HarmonyPostfix]
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private static void Awake_Post(AbyssCheckInBag __instance)
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{
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foreach (TextMeshProUGUI text in __instance.transform.FindChild("Background").GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = text.text + "_深渊";
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text.text = StringStore.TranslateText("背包_深渊");
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text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
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}
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AbyssMenu2.Instance.UpdateIcons();
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}
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}
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}
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