PVZFusionTranslation/BepInEx/Patches/GameObjects/TreasureEvacuateMenu_Patch.cs
2025-10-10 16:53:12 -04:00

30 lines
912 B
C#

using HarmonyLib;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(TreasureEvacuateMenu))]
public static class TreasureEvacuateMenu_Patch
{
[HarmonyPatch(nameof(TreasureEvacuateMenu.Start))]
[HarmonyPostfix]
private static void Start(TreasureEvacuateMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
if (txt.name.Contains("text (1)"))
{
txt.name = txt.name + "_EVACUATE";
}
}
}
}
}