PVZFusionTranslation/BepInEx/Patches/GameObjects/AbyssSettlementMenu_Patch.cs

55 lines
2.4 KiB
C#

using HarmonyLib;
using System;
using System.Collections.Generic;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using Unity.VisualScripting;
using UnityEngine;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(AbyssSettlementMenu))]
public static class AbyssSettlementMenu_Patch
{
[HarmonyPatch(nameof(AbyssSettlementMenu.InitSettle))]
[HarmonyPostfix]
private static void InitSettle(AbyssSettlementMenu __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
string[] regexStrList = [
"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????????\n???????:(\\d+)",
"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????:(\\d+)\n???????:(\\d+),?????:(\\d+)\n???????:(\\d+)",
"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n????:(\\d+)\n???????:(\\d+),?????:(\\d+)\n???????:(\\d+)",
"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????:(\\d+)\n???????:(\\d+),?????:(\\d+)\n???????:(\\d+)",
"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n????????\n???????:(\\d+)",
"?(\\d+)?\n????:(\\d+)?(\\d+)?\n????:(\\d+)\n???????:(\\d+)\n??????:(\\d+)\n????????\n???????:(\\d+)"
];
foreach(string regexStr in regexStrList)
{
Regex regex = new Regex(regexStr);
if (regex.IsMatch(__instance.settleInfo.text))
{
Match match = regex.Match(__instance.settleInfo.text);
int groupCount = match.Groups.Count;
List<string> dynamicParts = [];
for (int i = 1; i < groupCount; i++)
{
string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
dynamicParts.Add(translatedValue);
}
__instance.settleInfo.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
__instance.settleInfo.font = fontAsset;
}
}
}
}
}