PVZFusionTranslation/BepInEx/Patches/GameObjects/AbyssDevelopMenu_Patch.cs

49 lines
1.9 KiB
C#

using System.Text.RegularExpressions;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine.TextCore.Text;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(AbyssDevelopMenu))]
public static class AbyssDevelopMenu_Patch
{
[HarmonyPatch(nameof(AbyssDevelopMenu.UpdateInfo))]
[HarmonyPostfix]
private static void UpdateInfo(AbyssDevelopMenu __instance)
{
__instance.currentMoney.text = StringStore.TranslateText(__instance.currentMoney.text);
__instance.upgradeTextInfo.text = StringStore.TranslateText(__instance.upgradeTextInfo.text);
TextMeshProUGUI upgradeCostText = __instance.transform.FindChild("UpgradeCost").GetComponent<TextMeshProUGUI>();
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
string regexStr = "([^\\s]+)\n????:([^\\s]+)\n\n????:\n([^\\s]+)\n\n????:([^\\s]+)";
Regex regex = new Regex(regexStr);
if (regex.IsMatch(upgradeCostText.text))
{
Match match = regex.Match(upgradeCostText.text);
int groupCount = match.Groups.Count;
List<string> dynamicParts = [];
for (int i = 1; i < groupCount; i++)
{
string groupValue = match.Groups[i].Value;
string translatedValue = StringStore.translationString.ContainsKey(groupValue) ? StringStore.translationString[groupValue] : groupValue;
dynamicParts.Add(translatedValue);
}
upgradeCostText.text = string.Format(StringStore.translationStringRegex[regexStr], [.. dynamicParts]);
upgradeCostText.font = fontAsset;
}
}
}
}