PVZFusionTranslation/Source/Patches/Modes/Odyssey/TravelAdvantureMenu_Patch.cs

28 lines
1.1 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey;
[HarmonyPatch(typeof(TravelAdvantureMenu))]
public static class TravelAdvantureMenu_Patch
{
[HarmonyPatch(nameof(TravelAdvantureMenu.Awake)), HarmonyPostfix]
public static void Awake(TravelAdvantureMenu __instance)
{
foreach (var button in __instance.GetComponentsInChildren<CustomButton_enterGame>())
{
var plantName = Utils.GetPlantNameFromAlmanac(button.levelName.text);
if (Utils.Language == Utils.LanguageEnum.Arabic)
button.levelName.text = StringStore.TranslateText(button.levelName.text);
else
button.levelName.text = plantName != "" ? plantName : StringStore.TranslateText(button.levelName.text);
}
}
[HarmonyPatch(nameof(TravelAdvantureMenu.LookWeak)), HarmonyPostfix]
public static void LookWeak(TravelAdvantureMenu __instance) => Awake(__instance);
[HarmonyPatch(nameof(TravelAdvantureMenu.LookUlti)), HarmonyPostfix]
public static void LookUlti(TravelAdvantureMenu __instance) => Awake(__instance);
}