PVZFusionTranslation/Source/Patches/Modes/Harvest/TreasureEquipmentMenu_Patch.cs

32 lines
1 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.Modes.Harvest;
[HarmonyPatch(typeof(TreasureEquipmentMenu))]
public static class TreasureEquipmentMenu_Patch
{
[HarmonyPatch(nameof(TreasureEquipmentMenu.Awake)), HarmonyPostfix]
private static void Awake(TreasureEquipmentMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
[HarmonyPatch(nameof(TreasureEquipmentMenu.UpdateCards)), HarmonyPostfix]
private static void UpdateCards(TreasureEquipmentMenu __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}