PVZFusionTranslation/Source/Patches/GameObjects/PlayerSaveMenu_Patch.cs

22 lines
859 B
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(PlayerSaveMenu))]
public static class PlayerSaveMenu_Patch
{
[HarmonyPatch(nameof(PlayerSaveMenu.CreatePlayerData)), HarmonyPostfix]
public static void CreatePlayerData(PlayerSaveMenu __instance) => TranslateCreatePlayerSaveMenu();
[HarmonyPatch(nameof(PlayerSaveMenu.ResetName)), HarmonyPostfix]
public static void ResetName(PlayerSaveMenu __instance) => TranslateCreatePlayerSaveMenu();
public static void TranslateCreatePlayerSaveMenu()
{
var reNameMenuTransform = GameAPP.canvasUp.Find("ReNameMenu(Clone)");
if (reNameMenuTransform.TryGetComponent<ReNameMenu>(out var reNameMenu))
reNameMenu.title.text = StringStore.TranslateText(reNameMenu.title.text);
}
}