PVZFusionTranslation/Source/Patches/GameObjects/PlantInfoWindow_Patch.cs

43 lines
1.4 KiB
C#

using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(PlantInfoWindow))]
public static class PlantInfoWindow_Patch
{
[HarmonyPatch(nameof(PlantInfoWindow.InitText)), HarmonyPostfix]
private static void InitText(PlantInfoWindow __instance)
{
var fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
var thePlant = __instance.plant;
foreach (var txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
if (txt.name.Contains("Introduce") && thePlant != null)
{
var thePlantType = thePlant.thePlantType;
txt.text = StringStore.TranslateText(txt.text);
var text = txt.text;
var lines = text.Split("\n");
lines[0] = Utils.GetPlantNameFromAlmanac(thePlantType);
var updatedText = string.Join("\n", lines);
txt.text = updatedText;
}
else
txt.text = StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
var parentWindowTransform = __instance.transform.parent;
var returnPlantTransform = parentWindowTransform.FindChild("Close");
foreach (var txt in returnPlantTransform.GetComponentsInChildren<TextMeshProUGUI>())
txt.text = StringStore.TranslateText("合上");
}
}