PVZFusionTranslation/Source/Patches/GameObjects/MinorObjects/SelectYourPlants_Patch.cs

20 lines
690 B
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects.MinorObjects;
[HarmonyPatch(typeof(SelectYourPlants))]
public static class SelectYourPlants_Patch
{
[HarmonyPatch(nameof(SelectYourPlants.Awake)), HarmonyPostfix]
private static void Awake(SelectYourPlants __instance)
{
__instance.TextMeshProUGUI = StringStore.TranslateText(__instance.TextMeshProUGUI);
__instance.TextMeshProUGUI.autoSizeTextContainer = true;
__instance.TextMeshProUGUI2 = StringStore.TranslateText(__instance.TextMeshProUGUI2);
__instance.TextMeshProUGUI2.autoSizeTextContainer = true;
}
}
#endif