PVZFusionTranslation/Source/Patches/GameObjects/CustomSun_Patch.cs

42 lines
1.5 KiB
C#

#if false
using HarmonyLib;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects;
[HarmonyPatch(typeof(CustomSun))]
public static class CustomSun_Patch
{
[HarmonyPatch(nameof(CustomSun.Awake)), HarmonyPostfix]
private static void Awake(CustomSun __instance)
{
if (__instance.inputField.gameObject.activeSelf)
{
string oriTextSun = __instance.inputField.m_Text;
__instance.inputField.gameObject.SetActive(false);
__instance.inputField.m_Text = StringStore.TranslateText(oriTextSun);
__instance.inputField.m_OriginalText = StringStore.TranslateText(oriTextSun);
__instance.inputField.gameObject.SetActive(true);
}
if (__instance.setFlags.gameObject.activeSelf)
{
string oriTextFlags = __instance.setFlags.m_Text;
__instance.setFlags.gameObject.SetActive(false);
__instance.setFlags.m_Text = StringStore.TranslateText(oriTextFlags);
__instance.setFlags.m_OriginalText = StringStore.TranslateText(oriTextFlags);
__instance.setFlags.gameObject.SetActive(true);
}
Transform lookZombieTransform = __instance.lookZombie.transform.GetChild(0).transform;
if (lookZombieTransform == null)
return;
var lookZombieTMP = lookZombieTransform.GetComponent<TextMeshProUGUI>();
if (lookZombieTMP != null)
StringStore.TranslateText(lookZombieTMP);
}
}
#endif