PVZFusionTranslation/MelonLoader/Patches/GameObjects/LevelResultMenu_Patch.cs
SillyStar-Github 22e503bd32 3.6 code
2026-05-01 16:58:57 -04:00

29 lines
852 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Il2Cpp;
using UnityEngine;
using HarmonyLib;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(LevelResultMenu))]
public static class LevelResultMenu_Patch
{
[HarmonyPatch(nameof(LevelResultMenu.Awake))]
[HarmonyPatch(nameof(LevelResultMenu.Start))]
[HarmonyPatch(nameof(LevelResultMenu.ShowResult))]
[HarmonyPostfix]
public static void Awake(LevelResultMenu __instance)
{
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
}
}
}
}