PVZFusionTranslation/BepInEx/Patches/GameObjects/CrisisZombieWindow_Patch.cs
TuanAnh2901 7be9b8c514 Update BepInEx to the current progress.
Credit: Moon & JustNull
2025-07-31 20:17:08 +07:00

37 lines
1.5 KiB
C#

using HarmonyLib;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using System.Text.RegularExpressions;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(CrisisZombieWindow))]
public static class CrisisZombieWindow_Patch
{
[HarmonyPatch(nameof(CrisisZombieWindow.Start))]
[HarmonyPostfix]
private static void Start(CrisisZombieWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
}
[HarmonyPatch(nameof(CrisisZombieWindow.SetZombieType))]
[HarmonyPostfix]
private static void SetZombieType(CrisisZombieWindow __instance)
{
Transform introduceTransform = __instance.transform.FindChild("Images").FindChild("Introduce");
TextMeshProUGUI introduceText = introduceTransform.GetComponent<TextMeshProUGUI>();
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
introduceText.text = StringStore.TranslateText(introduceText.text);
introduceText.font = fontAsset;
}
}
}