PVZFusionTranslation/MelonLoader/Patches/GameObjects/Almanac_Patch.cs
SillyStar-Github 4cad61403a almanac coding
2025-12-22 13:12:24 -05:00

52 lines
1.5 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
using System.Text.RegularExpressions;
using Unity.VisualScripting;
namespace PvZ_Fusion_Translator.Patches.GameObjects
{
[HarmonyPatch(typeof(Almanac))]
public static class Almanac_Patch
{
[HarmonyPatch(nameof(Almanac.Awake))]
[HarmonyPostfix]
private static void Awake(Almanac __instance)
{
TranslateAlmanacMenu(__instance);
}
[HarmonyPatch(nameof(Almanac.OldAlmanac))]
[HarmonyPostfix]
private static void OldAlmanac(Almanac __instance)
{
TranslateAlmanacMenu(__instance);
}
[HarmonyPatch(nameof(Almanac.AnimSwitch))]
[HarmonyPostfix]
private static void AnimSwitch(Almanac __instance)
{
TranslateAlmanacMenu(__instance);
}
public static void TranslateAlmanacMenu(Almanac __instance)
{
TMP_FontAsset font = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach (TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
if(text.text == "关闭")
{
text.text = StringStore.TranslateText("合上");
}
else
{
text.text = StringStore.TranslateText(text.text);
}
text.font = font;
}
}
}
}