PVZFusionTranslation/MelonLoader/Patches/Modes/Super Editor/GameLevel/LevelManager_Patch.cs
2026-04-06 01:01:44 -04:00

27 lines
871 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using Il2Cpp;
using Il2CppGameLevel;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.Modes.Super_Editor.GameLevel
{
[HarmonyPatch(typeof(LevelManager))]
public static class LevelManager_Patch
{
[HarmonyPatch(nameof(LevelManager.SaveLevelData))]
[HarmonyPrefix]
public static void Pre_SaveLevelData(LevelManager __instance, ref SerializedLevelData serializedLevelData)
{
if(serializedLevelData.name == "未命名关卡")
{
serializedLevelData.name = StringStore.translationString.ContainsKey("LEVEL_UNNAMED") ? StringStore.TranslateText("LEVEL_UNNAMED") : "Unnamed";
}
}
}
}