45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
using HarmonyLib;
|
|
|
|
using TMPro;
|
|
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
|
|
using UnityEngine;
|
|
|
|
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
|
|
{
|
|
[HarmonyPatch(typeof(CustomSun))]
|
|
public static class CustomSun_Patch
|
|
{
|
|
[HarmonyPatch(nameof(CustomSun.Awake))]
|
|
[HarmonyPostfix]
|
|
private static void Awake(CustomSun __instance)
|
|
{
|
|
if (__instance.inputField.gameObject.activeSelf)
|
|
{
|
|
string oriTextSun = __instance.inputField.m_Text;
|
|
__instance.inputField.gameObject.SetActive(false);
|
|
__instance.inputField.m_Text = StringStore.TranslateText(oriTextSun);
|
|
__instance.inputField.m_OriginalText = StringStore.TranslateText(oriTextSun);
|
|
__instance.inputField.gameObject.SetActive(true);
|
|
}
|
|
|
|
if (__instance.setFlags.gameObject.activeSelf)
|
|
{
|
|
string oriTextFlags = __instance.setFlags.m_Text;
|
|
__instance.setFlags.gameObject.SetActive(false);
|
|
__instance.setFlags.m_Text = StringStore.TranslateText(oriTextFlags);
|
|
__instance.setFlags.m_OriginalText = StringStore.TranslateText(oriTextFlags);
|
|
__instance.setFlags.gameObject.SetActive(true);
|
|
}
|
|
|
|
Transform lookZombieTransform = __instance.lookZombie.transform.GetChild(0).transform;
|
|
if (lookZombieTransform != null)
|
|
{
|
|
TextMeshProUGUI lookZombieTMP = lookZombieTransform.GetComponent<TextMeshProUGUI>();
|
|
if (lookZombieTMP != null)
|
|
{
|
|
lookZombieTMP = StringStore.TranslateText(lookZombieTMP);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|