27 lines
878 B
C#
27 lines
878 B
C#
using HarmonyLib;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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[HarmonyPatch(typeof(AdvantureMenu2))]
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public static class AdvantureMenu2_Patch
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{
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[HarmonyPatch(nameof(AdvantureMenu2.Awake))]
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[HarmonyPostfix]
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private static void Awake(AdvantureMenu2 __instance)
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{
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foreach(TextMeshProUGUI text in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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[HarmonyPatch(nameof(AdvantureMenu2.AdjustDifficulty))]
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[HarmonyPostfix]
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private static void AdjustDifficulty(AdvantureMenu2 __instance)
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{
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__instance.difficulty.text = StringStore.TranslateText(__instance.difficulty.text);
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}
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}
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}
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