PVZFusionTranslation/BepInEx/Patches/GameObjects/AbyssBagMenu_Patch.cs

29 lines
926 B
C#

using HarmonyLib;
using System;
using TMPro;
using PvZ_Fusion_Translator__BepInEx_.AssetStore;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UI;
namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
{
[HarmonyPatch(typeof(AbyssBagMenu))]
public static class AbyssBagMenu_Patch
{
[HarmonyPatch(nameof(AbyssBagMenu.Awake))]
[HarmonyPostfix]
private static void MoveFromBag(AbyssCheckInBag __instance)
{
AbyssMenu2.Instance.UpdateIcons();
Utils.ConvertButtonText(__instance.transform, "Goback");
foreach (TextMeshProUGUI text in __instance.transform.FindChild("Background").GetComponentsInChildren<TextMeshProUGUI>())
{
text.text = StringStore.TranslateText("背包_深渊");
text.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
}
}
}