33 lines
955 B
C#
33 lines
955 B
C#
using HarmonyLib;
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using Il2Cpp;
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using Il2CppTMPro;
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using PvZ_Fusion_Translator.AssetStore;
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using UnityEngine;
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using static MelonLoader.MelonLogger;
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namespace PvZ_Fusion_Translator.Patches.GameObjects
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{
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[HarmonyPatch(typeof(PVPRandomManager))]
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public static class PVPRandomManager_Patch
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{
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[HarmonyPatch(nameof(PVPRandomManager.Start))]
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[HarmonyPostfix]
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private static void Start(PVPRandomManager __instance)
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{
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foreach(TextMeshPro text in __instance.texts)
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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[HarmonyPatch(nameof(PVPRandomManager.Update))]
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[HarmonyPostfix]
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private static void ZombieEnterHouse(PVPRandomManager __instance)
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{
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foreach(TextMeshPro text in __instance.texts)
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{
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text.text = StringStore.TranslateText(text.text);
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}
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}
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}
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}
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