PVZFusionTranslation/MelonLoader/Patches/GameObjects/ButtonObjects/GodShootingLevelButton_Patch.cs
2026-02-23 00:20:13 -05:00

27 lines
959 B
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using MelonLoader;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.GameObjects.ButtonObjects
{
[HarmonyPatch(typeof(GodShootingLevelButton))]
public static class GodShootingLevelButton_Patch
{
[HarmonyPatch(nameof(GodShootingLevelButton.Awake))]
[HarmonyPostfix]
private static void Awake(GodShootingLevelButton __instance)
{
TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
foreach(TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
string originalKey = StringStore.translationString.FirstOrDefault(x => x.Value == txt.text).Key;
txt.text = (StringStore.translationString.ContainsKey(originalKey + "_GS")) ? StringStore.TranslateText(originalKey + "_GS") : StringStore.TranslateText(txt.text);
txt.font = fontAsset;
}
}
}
}