79 lines
No EOL
2.7 KiB
C#
79 lines
No EOL
2.7 KiB
C#
using HarmonyLib;
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using TMPro;
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using PvZ_Fusion_Translator__BepInEx_.AssetStore;
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using PvZ_Fusion_Translator__BepInEx_;
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using System.Text.RegularExpressions;
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using UnityEngine;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Text.Json;
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namespace PvZ_Fusion_Translator__BepInEx_.Patches.GameObjects
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{
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[HarmonyPatch(typeof(ExploreMakeMenu))]
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public static class ExploreMakeMenu_Patch
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{
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[HarmonyPatch(nameof(ExploreMakeMenu.Awake))]
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[HarmonyPostfix]
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private static void Awake(ExploreMakeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(ExploreMakeMenu.InitMenu))]
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[HarmonyPostfix]
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private static void InitMenu(ExploreMakeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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if(txt.text.Contains("关卡制作中:"))
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{
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string plantName = Utils.GetPlantNameFromAlmanac(txt.text.Split(":")[1]);
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txt.text = String.Format(StringStore.translationStringRegex["关卡制作中:([^\\s]+)"], plantName);
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}
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else
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{
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txt.text = StringStore.TranslateText(txt.text);
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}
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}
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}
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[HarmonyPatch(nameof(ExploreMakeMenu.ViewScene))]
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[HarmonyPostfix]
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private static void ViewScene(ExploreMakeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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[HarmonyPatch(nameof(ExploreMakeMenu.InitZombieButtons))]
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[HarmonyPostfix]
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private static void InitZombieButtons(ExploreMakeMenu __instance)
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{
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TMP_FontAsset fontAsset = FontStore.LoadTMPFont(Utils.Language.ToString());
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foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
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{
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txt.text = StringStore.TranslateText(txt.text);
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txt.font = fontAsset;
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}
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}
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}
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} |