PVZFusionTranslation/MelonLoader/Patches/Modes/Odyssey/TravelLookMenu_Patch.cs
2026-02-12 03:16:32 -05:00

46 lines
No EOL
1.7 KiB
C#

using HarmonyLib;
using Il2Cpp;
using Il2CppTMPro;
using PvZ_Fusion_Translator.AssetStore;
using UnityEngine;
namespace PvZ_Fusion_Translator.Patches.Modes.Odyssey
{
[HarmonyPatch(typeof(TravelLookMenu))]
public static class TravelLookMenu_Patch
{
public static string savedAssetString = "";
[HarmonyPatch(nameof(TravelLookMenu.Start))]
[HarmonyPostfix]
private static void Postfix_Start(TravelLookMenu __instance)
{
foreach (TextMeshProUGUI txt in __instance.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText(txt.text);
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
Transform quitButtonTransform = __instance.transform.Find("Quit");
foreach (TextMeshProUGUI txt in quitButtonTransform.GetComponentsInChildren<TextMeshProUGUI>())
{
txt.text = StringStore.TranslateText("合上");
txt.font = FontStore.LoadTMPFont(Utils.Language.ToString());
}
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
savedAssetString = __instance.treasureText.text;
}
[HarmonyPatch(nameof(TravelLookMenu.Update))]
[HarmonyPostfix]
private static void Update(TravelLookMenu __instance)
{
if (savedAssetString != __instance.treasureText.text)
{
__instance.treasureText.text = StringStore.TranslateText(__instance.treasureText.text);
savedAssetString = __instance.treasureText.text;
}
}
}
}